namespace Babushka.scripts.CSharp.Common.Savegame; /// /// Defines the behaviour of Nodes that have fields that should save / load to disk. /// When implementing new Saveable objects, please beware: Please check if object instances need to be identified separately. /// If so, make sure to give them a proper ID. You can use the tool for that. /// public interface ISaveable { /// /// Adds or updates the field data that shall be stored to disk. /// public void UpdateSaveData(); /// /// Loads the field data from disk. /// public void LoadFromSaveData(); }