[gd_scene load_steps=4 format=3 uid="uid://bm21nqepnwaik"] [ext_resource type="Texture2D" uid="uid://c02unlmw2y6vv" path="res://art/indoor/misfortune_perspective_test.png" id="1_wvosl"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="2_a2ood"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"] size = Vector2(1241.67, 409.333) [node name="IndoorTest" type="Node2D"] [node name="background" type="Sprite2D" parent="."] scale = Vector2(3, 3) texture = ExtResource("1_wvosl") region_rect = Rect2(111, 292, 3323, 2160) [node name="StaticBody2D" type="StaticBody2D" parent="background"] [node name="CollisionShape2D" type="CollisionShape2D" parent="background/StaticBody2D"] position = Vector2(2.5, -129.667) shape = SubResource("RectangleShape2D_a2ood") [node name="Player2d" parent="." instance=ExtResource("2_a2ood")] position = Vector2(-3, 509) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(100, 0) zoom = Vector2(0.325, 0.325)