using Babushka.scripts.CSharp.GameEntity.Entities; using Babushka.scripts.CSharp.GameEntity.Management; using Godot; namespace Babushka.scripts.CSharp.GameEntity.EntityNodes; public partial class TrashEntityNode : Node2D { private TrashEntity _trashEntity; public void Initialize(TrashEntity trashEntity) { _trashEntity = trashEntity; } public void Collect() { EntityManager.Instance.RemoveEntity(_trashEntity); } }