using System;
using Babushka.scripts.CSharp.Low_Code.Events;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Low_Code.Randomizer;
///
/// A class to randomize the payload value of select types of s.
///
public partial class VariantRandomizer : Node
{
///
/// The event resource to work on.
///
[Export] public VariableResource _variableResource;
///
/// Sets the payload of a randomizable event resource to a random value.
///
public void RandomizeEventResource()
{
switch (_variableResource.Payload.VariantType)
{
case Variant.Type.Color:
_variableResource.Payload= GetRandomColor();
break;
case Variant.Type.Int:
_variableResource.Payload= GetRandomInt();
break;
case Variant.Type.Float:
_variableResource.Payload= GetRandomFloat();
break;
}
}
private Color GetRandomColor()
{
Random rand = new Random();
return new Color(rand.NextSingle(), rand.NextSingle(), rand.NextSingle(), 1.0f);
}
private int GetRandomInt()
{
Random rand = new Random();
return rand.Next();
}
private float GetRandomFloat()
{
Random rand = new Random();
return rand.NextSingle();
}
}