[gd_scene load_steps=3 format=3 uid="uid://ce0mc0ddijmyi"] [ext_resource type="Script" uid="uid://pemu31f6fe4l" path="res://scripts/CSharp/Common/SpriteSwitcher2D.cs" id="1_aktjx"] [ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="2_gxaiv"] [node name="SpriteSwitcher2d" type="Node2D" node_paths=PackedStringArray("_activeSprite", "_inactiveSprite")] script = ExtResource("1_aktjx") _activeSprite = NodePath("ActiveSprite") _inactiveSprite = NodePath("InactiveSprite") _active = true [node name="ActiveSprite" type="Sprite2D" parent="."] modulate = Color(0, 0.83, 0.332, 1) texture = ExtResource("2_gxaiv") region_enabled = true region_rect = Rect2(989, 189, 339, 1228) [node name="InactiveSprite" type="Sprite2D" parent="."] visible = false modulate = Color(0.27, 0.27, 0.27, 1) texture = ExtResource("2_gxaiv") region_enabled = true region_rect = Rect2(1006, 197, 321, 1226)