using System.Collections.Generic;
using Godot;
namespace Babushka.scripts.CSharp.Low_Code.Variables;
///
/// A value wrapper resource used to store state values and notify ingame scripts.
///
[GlobalClass]
public partial class VariableResource : Resource
{
///
/// Log into console when this event resource is adding or removing listeners, and when it's raised.
///
[Export] private bool _showLog;
///
/// Public property that manages the access to the payload.
/// Triggers the ValueChange-function when set to a new value.
///
[Export]
public Variant Payload
{
get { return _payload; }
set
{
if (!_payload.Equals(value))
{
_lastPayload = _payload;
_payload = value;
ValueChangeHandler();
}
}
}
private Variant _payload;
private Variant _lastPayload;
private List _varListeners = new ();
///
/// Adds an EventListener to the calling list for this event.
///
///
public void RegisterListener(VariableListener listener)
{
if(_showLog)
GD.Print("Registering listener " + listener);
_varListeners.Add(listener);
}
///
/// Removes an Eventlistener from the calling list for this event.
///
///
public void UnregisterListener(VariableListener listener)
{
if(_showLog)
GD.Print("Unregistering listener " + listener);
_varListeners.Remove(listener);
}
///
/// Called when the Payload value changed.
///
public void ValueChangeHandler()
{
if(_showLog)
GD.Print($"Event payload changed from {_lastPayload} to {_payload} on event resource: " + ResourcePath.GetFile().TrimSuffix(".tres"));
foreach (var eventListener in _varListeners)
{
eventListener.EventPayloadChanged(_payload, _lastPayload);
}
}
}