using Godot; namespace Babushka.scripts.CSharp.Low_Code.Variables.VariantValueChanger; public partial class VariantToString : Node { [Export] private VariableResource _resource; [Signal] public delegate void PayloadAsStringEventHandler(string payloadAsString); public void ConvertToString() { EmitSignal(SignalName.PayloadAsString, _resource.Payload.AsString()); } }