using System.Collections.Generic; namespace Babushka.scripts.CSharp.GameEntity.Entities; public class LoadedScenesEntity : Entity { private HashSet _loadedScenes = new(); public override string EntityType => "LoadedScenesEntity"; public void AddScene(string sceneName) => _loadedScenes.Add(sceneName); public bool WasSceneLoaded(string sceneName) => _loadedScenes.Contains(sceneName); }