[gd_scene load_steps=2 format=3 uid="uid://muuxxgvx33fp"] [ext_resource type="Texture2D" uid="uid://hvchk6t0xe7j" path="res://art/animals/Ente.png" id="1_cgxhx"] [node name="Duck" type="Node2D"] [node name="body" type="Node2D" parent="."] [node name="torso" type="Sprite2D" parent="body"] position = Vector2(11, 308) scale = Vector2(1.07526, 1.01724) texture = ExtResource("1_cgxhx") offset = Vector2(0, -100) region_enabled = true region_rect = Rect2(30, 168, 125, 326) [node name="head" type="Sprite2D" parent="body"] position = Vector2(39, 56) rotation = 0.0272577 scale = Vector2(1.07521, 1.01729) skew = 0.00319612 texture = ExtResource("1_cgxhx") offset = Vector2(40, -10) region_enabled = true region_rect = Rect2(45, 24, 87, 82) [node name="wing" type="Sprite2D" parent="body"] position = Vector2(-34, 263) rotation = -0.384652 scale = Vector2(0.94817, 1.01462) skew = -0.0401236 texture = ExtResource("1_cgxhx") offset = Vector2(-50, 50) region_enabled = true region_rect = Rect2(196, 231, 180, 164) [node name="underbelly" type="Sprite2D" parent="body"] position = Vector2(-11, 340) rotation = -2.94251 scale = Vector2(0.762641, 1.06974) skew = 0.0226374 texture = ExtResource("1_cgxhx") region_enabled = true region_rect = Rect2(196, 231, 180, 164) [node name="leg left" type="Sprite2D" parent="body"] position = Vector2(45, 323) rotation = 2.61158 scale = Vector2(0.719395, 0.70185) skew = -0.0496454 texture = ExtResource("1_cgxhx") region_enabled = true region_rect = Rect2(196, 231, 177, 161) [node name="leg right" type="Sprite2D" parent="body"] position = Vector2(-24, 364) scale = Vector2(1.07526, 1.01724) texture = ExtResource("1_cgxhx") region_enabled = true region_rect = Rect2(196, 231, 177, 161) [node name="left thigh" type="Sprite2D" parent="body"] position = Vector2(20.6384, 395.665) rotation = -3.13988 scale = Vector2(0.647275, 0.575169) skew = 0.000200629 texture = ExtResource("1_cgxhx") region_enabled = true region_rect = Rect2(368, 263, 81, 89) [node name="beak upper" type="Sprite2D" parent="body"] z_index = 1 y_sort_enabled = true position = Vector2(112.206, 69.1074) rotation = 0.0776945 scale = Vector2(0.628805, 0.508821) skew = 0.0090723 texture = ExtResource("1_cgxhx") offset = Vector2(50, 0) region_enabled = true region_rect = Rect2(292, 37, 152, 98) [node name="beak lower" type="Sprite2D" parent="body"] y_sort_enabled = true position = Vector2(108, 84) rotation = 0.118232 scale = Vector2(0.628514, 0.509083) skew = 0.0137196 texture = ExtResource("1_cgxhx") offset = Vector2(50, 0) region_enabled = true region_rect = Rect2(295, 170, 145, 39) [node name="right thigh" type="Sprite2D" parent="body"] position = Vector2(61.9819, 296.858) rotation = 1.00015 scale = Vector2(0.915981, 0.882641) skew = 0.0492033 texture = ExtResource("1_cgxhx") region_enabled = true region_rect = Rect2(368, 263, 81, 89) [node name="left shin" type="Sprite2D" parent="body"] position = Vector2(12, 417) rotation = 2.67668 scale = Vector2(0.695871, 0.569878) skew = -0.045905 texture = ExtResource("1_cgxhx") offset = Vector2(10, -50) region_enabled = true region_rect = Rect2(360, 361, 68, 126) [node name="right foot" type="Sprite2D" parent="body"] position = Vector2(-54, 466) rotation = 0.872523 scale = Vector2(1.04006, 1.0532) skew = 0.0540016 texture = ExtResource("1_cgxhx") offset = Vector2(40, 40) region_enabled = true region_rect = Rect2(246, 393, 111, 111) [node name="right shin" type="Sprite2D" parent="body"] position = Vector2(-24, 364) scale = Vector2(1.07526, 1.01724) texture = ExtResource("1_cgxhx") region_enabled = true region_rect = Rect2(360, 361, 68, 126) [node name="left foot" type="Sprite2D" parent="body"] position = Vector2(32, 466) rotation = 0.0756956 scale = Vector2(0.703793, 0.562891) skew = 0.00884056 texture = ExtResource("1_cgxhx") offset = Vector2(40, 40) region_enabled = true region_rect = Rect2(246, 393, 111, 111) [node name="bones" type="Node2D" parent="."] position = Vector2(76.3651, 53.1382) scale = Vector2(1.07526, 1.01724) [node name="Skeleton2D" type="Skeleton2D" parent="bones"] [node name="hip" type="Bone2D" parent="bones/Skeleton2D"] position = Vector2(-71.9501, 273.153) rest = Transform2D(1, 0, 0, 1, -71.9501, 273.153) [node name="LegR" type="Bone2D" parent="bones/Skeleton2D/hip"] position = Vector2(-21.3902, 32.4407) rest = Transform2D(1, 0, 0, 1, -21.3902, 32.4407) [node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR"] position = Vector2(-33.4803, 51.1187) rest = Transform2D(1, 0, 0, 1, -33.4803, 51.1187) [node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR/ShinR"] position = Vector2(5.58005, 49.1526) rotation = 0.899694 rest = Transform2D(1.96831, 2.30362, -2.30362, 1.96831, 5.58005, 49.1526) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR/FootR"] remote_path = NodePath("../../../../../../../body/right foot") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR"] position = Vector2(33.4803, -51.1187) remote_path = NodePath("../../../../../../body/right shin") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR"] remote_path = NodePath("../../../../../body/leg right") [node name="LegL" type="Bone2D" parent="bones/Skeleton2D/hip"] position = Vector2(34.4103, 14.7458) rotation = -1.17489 scale = Vector2(1, 1) rest = Transform2D(0.385641, -0.922649, 0.922649, 0.385641, 34.4103, 14.7458) [node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL"] position = Vector2(-71.1914, 5.56455) rest = Transform2D(1, 0, 0, 1, -71.1914, 5.56455) [node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL/ShinR"] position = Vector2(-36.1531, 28.2146) rotation = 0.126687 scale = Vector2(3.03, 3.03) rest = Transform2D(3.00572, 0.382835, -0.382835, 3.00572, -36.1531, 28.2146) [node name="WingR" type="Bone2D" parent="bones/Skeleton2D/hip"] position = Vector2(-25.1102, -67.8306) rotation = 1.93641 scale = Vector2(8.485, 8.485) rest = Transform2D(-3.03359, 7.92417, -7.92417, -3.03359, -25.1102, -67.8306) [node name="WingL" type="Bone2D" parent="bones/Skeleton2D/hip"] position = Vector2(51.1504, -71.7628) rotation = 0.172541 scale = Vector2(8.485, 8.485) rest = Transform2D(8.35901, 1.45676, -1.45676, 8.35901, 51.1504, -71.7628) [node name="Neck" type="Bone2D" parent="bones/Skeleton2D/hip"] position = Vector2(29.7603, -88.4747) rest = Transform2D(1, 0, 0, 1, 29.7603, -88.4747) [node name="Head" type="Bone2D" parent="bones/Skeleton2D/hip/Neck"] position = Vector2(18.6001, -166.136) rest = Transform2D(1, 0, 0, 1, 18.6001, -166.136) [node name="BeakUpper" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"] position = Vector2(49.2904, -6.88138) rotation = 0.445425 scale = Vector2(3.39, 3.39) rest = Transform2D(3.05923, 1.46055, -1.46055, 3.05923, 49.2904, -6.88138) [node name="BeakLower" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"] position = Vector2(45.5704, 16.7119) rotation = 0.170714 scale = Vector2(3.085, 3.085) rest = Transform2D(3.04016, 0.5241, -0.5241, 3.04016, 45.5704, 16.7119)