using Babushka.scripts.CSharp.Common.Savegame; using Babushka.scripts.CSharp.GameEntity.Entities; using Babushka.scripts.CSharp.GameEntity.LoadSave; using Godot; using Godot.Collections; using Newtonsoft.Json.Linq; namespace Babushka.scripts.CSharp.Common.Inventory; public partial class ItemOnGround2D : Node2D { private ItemInstance _itemInstance; [Signal] public delegate void SuccessfulPickUpEventHandler(); private Label _itemLabel => GetNode