using Babushka.scripts.CSharp.Common.Farming; using Godot; namespace Babushka.scripts.CSharp.Common.CharacterControls; public partial class VesnaBehaviour : Node { [ExportGroup("Farming")] [Export] private Node _fieldParent; [Export] private FarmingControls _farmingControls; public override void _Ready() { _farmingControls.FieldParent = _fieldParent; } #region Farming public void ActivateHoe(bool activate) { _farmingControls.ActivateHoe(activate); } #endregion }