using Godot; namespace Babushka.scripts.CSharp.Common.Fight; public partial class FightManager : Node { #region AutoLoad ( Contains _EnterTree() ) public static FightManager Instance { get; private set; } = null!; public override void _EnterTree() { Instance = this; } #endregion [Export] public PackedScene fightingVesnaScene; public FightParty fightParty = new(); public void StartFight(PackedScene[] enemies, FightInstance instance) { GD.Print("Starting Fight"); instance.Start(fightParty, enemies); } }