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tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1:position") tracks/22/interp = 2 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(19.4109, -55.2105), Vector2(19.4109, -55.2105)] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1:rotation") tracks/23/interp = 2 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-3.1402, -2.90823, -3.11079, -3.1402] } tracks/24/type = "value" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1:position") tracks/24/interp = 2 tracks/24/loop_wrap = true tracks/24/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(60.0501, 4.35848), Vector2(60.0501, 4.35848)] } tracks/25/type = "value" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1:rotation") tracks/25/interp = 2 tracks/25/loop_wrap = true tracks/25/keys = { "times": PackedFloat32Array(0, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-3.07254, -3.01295, -2.95883, -3.07254] } tracks/26/type = "value" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1/Hair2:position") tracks/26/interp = 2 tracks/26/loop_wrap = true tracks/26/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(14.6196, 14.8077), Vector2(14.6196, 14.8077)] } tracks/27/type = "value" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1/Hair2:rotation") tracks/27/interp = 2 tracks/27/loop_wrap = true tracks/27/keys = { "times": PackedFloat32Array(0, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [0.584064, 1.01799, 0.465746, 0.584064] } [sub_resource type="Animation" id="Animation_d81uw"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2DVesnaDreiviertel/Hips:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(3, -99)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2DVesnaDreiviertel/Hips:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.54825] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Skirt:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Skirt:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.07638] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(19.4082, 17.5715)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.206283] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(15.9199, -48.3833)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.0118557] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-28.0305, -2.70049)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-3.14159] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL/LowerArmL:position") tracks/10/interp = 2 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-30.0838, -7.67883)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL/LowerArmL:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-3.14159] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(32.9916, -0.743967)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(37.9903, -0.856875)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.0118557] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(19.4109, -55.2105)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1:rotation") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-3.07081] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1/Zipfel2:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(28.768, 2.32469)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1/Zipfel2:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.212531] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Bow1:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-16.8814, 11.1813)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Bow1:rotation") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-2.32005] } tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Bow2:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-15.7638, 22.17)] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Bow2:rotation") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [2.04616] } tracks/24/type = "value" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1/Hair2:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(14.6196, 14.8077)] } tracks/25/type = "value" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1/Hair2:rotation") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.563918] } tracks/26/type = "value" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(60.0501, 4.35848)] } tracks/27/type = "value" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1:rotation") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-3.03434] } tracks/28/type = "value" tracks/28/imported = false tracks/28/enabled = true tracks/28/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:position") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(24.9237, -7.26693)] } tracks/29/type = "value" tracks/29/imported = false tracks/29/enabled = true tracks/29/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL/LowerArmL/HandL:rotation") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.408114] } tracks/30/type = "value" tracks/30/imported = false tracks/30/enabled = true tracks/30/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR/HandR:position") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(23.9238, -7.25623)] } tracks/31/type = "value" tracks/31/imported = false tracks/31/enabled = true tracks/31/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR/HandR:rotation") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.527853] } tracks/32/type = "value" tracks/32/imported = false tracks/32/enabled = true tracks/32/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL:scale") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0.999843, 0.999843)] } tracks/33/type = "value" tracks/33/imported = false tracks/33/enabled = true tracks/33/path = NodePath("Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR:scale") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0.999828, 0.999828)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_0mnyj"] _data = { &"Idle": SubResource("Animation_fke7f"), &"Pickup": SubResource("Animation_51wdy"), &"RESET": SubResource("Animation_d81uw") } [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_d81uw"] target_nodepath = NodePath("../IK Targets/FootL Target") tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") ccdik_data_chain_length = 2 joint_data/0/bone_index = 22 joint_data/0/bone2d_node = NodePath("Hips/LegL") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -92.903 joint_data/0/constraint_angle_max = 87.096 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 23 joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 11.798 joint_data/1/constraint_angle_max = -149.108 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_x1v86"] target_nodepath = NodePath("../IK Targets/FootR Target") tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") ccdik_data_chain_length = 2 joint_data/0/bone_index = 26 joint_data/0/bone2d_node = NodePath("Hips/LegR") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -93.549 joint_data/0/constraint_angle_max = 87.162 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 27 joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = -150.907 joint_data/1/constraint_angle_max = 360.0 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_q7ebq"] bone_index = 28 bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_dqmiu"] bone_index = 24 bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_kuk4k"] enabled = true modification_count = 4 modifications/0 = SubResource("SkeletonModification2DCCDIK_d81uw") modifications/1 = SubResource("SkeletonModification2DCCDIK_x1v86") modifications/2 = SubResource("SkeletonModification2DLookAt_q7ebq") modifications/3 = SubResource("SkeletonModification2DLookAt_dqmiu") [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_51wdy"] target_nodepath = NodePath("../IK Targets/FootR Target") tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") ccdik_data_chain_length = 2 joint_data/0/bone_index = 23 joint_data/0/bone2d_node = NodePath("Hips/LegR") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -92.903 joint_data/0/constraint_angle_max = 80.399 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 24 joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 184.387 joint_data/1/constraint_angle_max = 313.548 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_fke7f"] target_nodepath = NodePath("../IK Targets/FootL Target") tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") ccdik_data_chain_length = 2 joint_data/0/bone_index = 19 joint_data/0/bone2d_node = NodePath("Hips/LegL") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -92.725 joint_data/0/constraint_angle_max = 79.706 joint_data/0/constraint_angle_invert = true joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 20 joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 196.854 joint_data/1/constraint_angle_max = 298.983 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_d81uw"] bone_index = 21 bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_0mnyj"] bone_index = 25 bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") [sub_resource type="SkeletonModification2DFABRIK" id="SkeletonModification2DFABRIK_d81uw"] target_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") fabrik_data_chain_length = 2 joint_data/0/bone_index = -1 joint_data/0/bone2d_node = NodePath("") joint_data/1/bone_index = -1 joint_data/1/bone2d_node = NodePath("") joint_data/1/magnet_position = Vector2(0, 0) joint_data/1/use_target_rotation = false [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_dqmiu"] enabled = true modification_count = 5 modifications/0 = SubResource("SkeletonModification2DCCDIK_51wdy") modifications/1 = SubResource("SkeletonModification2DCCDIK_fke7f") modifications/2 = SubResource("SkeletonModification2DLookAt_d81uw") modifications/3 = SubResource("SkeletonModification2DLookAt_0mnyj") modifications/4 = SubResource("SkeletonModification2DFABRIK_d81uw") [sub_resource type="Animation" id="Animation_0mnyj"] tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2DVesnaSide/Hips:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(5, -89)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2DVesnaSide/Hips:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.54825] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("IK Targets/FootL Target:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(6, -35)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("IK Targets/FootL Target:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.522455] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("IK Targets/FootR Target:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-6, -34)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("IK Targets/FootR Target:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.522379] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL/ToeL:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(23.0068, -13.4048)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL/ToeL:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.14327] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR/ToeR:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(23.0068, -13.4048)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR/ToeR:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.14327] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2DVesnaSide/Hips/LegR:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-0.112633, -4.99869)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:position") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0.0451965, 1.99947)] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(36.9906, -0.834326)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(37.9903, -0.856875)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.0118557] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(23.9713, -1.54093)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:rotation") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.0118557] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(24.1066, 4.45755)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.0118557] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:rotation") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.12376] } tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(29.5705, -40.3186)] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1:rotation") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-2.80639] } tracks/24/type = "value" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(28.768, 2.32469)] } tracks/25/type = "value" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:rotation") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.106938] } tracks/26/type = "value" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(63.221, 20.325)] } tracks/27/type = "value" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:rotation") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-2.98794] } tracks/28/type = "value" tracks/28/imported = false tracks/28/enabled = true tracks/28/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:position") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(17.9113, 10.2071)] } tracks/29/type = "value" tracks/29/imported = false tracks/29/enabled = true tracks/29/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:rotation") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.760923] } tracks/30/type = "value" tracks/30/imported = false tracks/30/enabled = true tracks/30/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:position") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-6.68944, 29.0732)] } tracks/31/type = "value" tracks/31/imported = false tracks/31/enabled = true tracks/31/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:rotation") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-2.41624] } [sub_resource type="Animation" id="Animation_dqmiu"] resource_name = "Walk" loop_mode = 1 step = 0.0416667 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2DVesnaSide/Hips:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.249266, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector2(12, -91), Vector2(11, -94), Vector2(11, -92), Vector2(12, -95), Vector2(12, -91)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2DVesnaSide/Hips:rotation") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [-1.63813, -1.53343, -1.62493, -1.51453, -1.63813] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("IK Targets/FootL Target:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.625001, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(32, -38), Vector2(2, -35), Vector2(-20, -47), Vector2(-14, -59), Vector2(1, -68), Vector2(32, -38)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("IK Targets/FootL Target:rotation") tracks/3/interp = 2 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.208334, 0.25, 0.5, 0.625001, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [0.226108, 0.681033, 0.662024, 1.22994, 1.61765, 1.39926, 0.226108] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("IK Targets/FootR Target:position") tracks/4/interp = 2 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.25, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(-29, -46), Vector2(-19, -56), Vector2(9, -56), Vector2(46, -39), Vector2(13, -33), Vector2(-29, -46)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("IK Targets/FootR Target:rotation") tracks/5/interp = 2 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.1, 0.25, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [1.15032, 1.41867, 0.976373, 0.0446112, 0.599597, 1.15032] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL/ToeL:position") tracks/6/interp = 2 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(23.0068, -13.4048), Vector2(23.0068, -13.4048)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL/ToeL:rotation") tracks/7/interp = 2 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [-1.14327, -1.34006, -1.78022, -0.969888, -1.14327] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR/ToeR:position") tracks/8/interp = 2 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(23.0068, -13.4048), Vector2(23.0068, -13.4048)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR/ToeR:rotation") tracks/9/interp = 2 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.25, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-1.69576, -1.20271, -1.26198, -1.69576] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2DVesnaSide/Hips/LegR:position") tracks/10/interp = 2 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(-1.31564, -7.95419), Vector2(-6.71766, 7.27139), Vector2(-1.31564, -7.95419)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2DVesnaSide/Hips/LegL:position") tracks/11/interp = 2 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(0.276863, 6.99452), Vector2(-4.99607, 0.19776), Vector2(-8.23105, -5.67889), Vector2(0.276863, 6.99452)] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:position") tracks/12/interp = 2 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(36.9906, -0.834326), Vector2(36.9906, -0.834326)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2DVesnaSide/Hips/Torso:rotation") tracks/13/interp = 2 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [0.120377, 0.0301519, 0.163805, 0.0695427, 0.120377] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:position") tracks/14/interp = 2 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(37.9903, -0.856875), Vector2(37.9903, -0.856875)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head:rotation") tracks/15/interp = 2 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [0.0837296, 0.144027, 0.0806147, 0.0416023, 0.0837296] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:position") tracks/16/interp = 2 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(23.9713, -1.54093), Vector2(23.9713, -1.54093)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmR:rotation") tracks/17/interp = 2 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.499389, -0.664297, 0.499389] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:position") tracks/18/interp = 2 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(24.1066, 4.45755), Vector2(24.1066, 4.45755)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/ArmL:rotation") tracks/19/interp = 2 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [-0.656813, 0.820334, -0.656813] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, 0)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Skeleton2DVesnaSide/Hips/Skirt:rotation") tracks/21/interp = 4 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.750001, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [-2.97359, 2.93699, -3.04264, 3.0769, -2.97359] } tracks/22/type = "value" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(29.5705, -40.3186), Vector2(29.5705, -40.3186)] } tracks/23/type = "value" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1:rotation") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [-3.09549, -2.87598, -3.09549] } tracks/24/type = "value" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(28.768, 2.32469), Vector2(28.768, 2.32469)] } tracks/25/type = "value" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1/Zipfel2:rotation") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0275289, 0.169141, 0.0275289] } tracks/26/type = "value" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(63.221, 20.325), Vector2(63.221, 20.325)] } tracks/27/type = "value" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1:rotation") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [-2.9036, -2.97546, -2.9036] } tracks/28/type = "value" tracks/28/imported = false tracks/28/enabled = true tracks/28/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:position") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(17.9113, 10.2071), Vector2(17.9113, 10.2071)] } tracks/29/type = "value" tracks/29/imported = false tracks/29/enabled = true tracks/29/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Hair1/Hair2:rotation") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.847212, 0.667646, 0.847212] } tracks/30/type = "value" tracks/30/imported = false tracks/30/enabled = true tracks/30/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:position") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(-6.68944, 29.0732), Vector2(-6.68944, 29.0732)] } tracks/31/type = "value" tracks/31/imported = false tracks/31/enabled = true tracks/31/path = NodePath("Skeleton2DVesnaSide/Hips/Torso/Head/Bow:rotation") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [-2.20739, -2.3493, -2.20739] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_yvlbo"] _data = { &"RESET": SubResource("Animation_0mnyj"), &"Walk": SubResource("Animation_dqmiu") } [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_2qqmi"] target_nodepath = NodePath("../IK Targets/FootR Target") tip_nodepath = NodePath("Hip/LegR/LowerlegR/FootR") ccdik_data_chain_length = 2 joint_data/0/bone_index = 20 joint_data/0/bone2d_node = NodePath("Hip/LegR") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = 80.0 joint_data/0/constraint_angle_max = 256.0 joint_data/0/constraint_angle_invert = false joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 21 joint_data/1/bone2d_node = NodePath("Hip/LegR/LowerlegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 232.0 joint_data/1/constraint_angle_max = 360.0 joint_data/1/constraint_angle_invert = false joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_51wdy"] bone_index = 22 bone2d_node = NodePath("Hip/LegR/LowerlegR/FootR") target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_dqmiu"] target_nodepath = NodePath("../IK Targets/FootL Target") tip_nodepath = NodePath("Hip/LegL/LowerlegL/FootL") ccdik_data_chain_length = 2 joint_data/0/bone_index = 23 joint_data/0/bone2d_node = NodePath("Hip/LegL") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = 80.0 joint_data/0/constraint_angle_max = 260.0 joint_data/0/constraint_angle_invert = false joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 24 joint_data/1/bone2d_node = NodePath("Hip/LegL/LowerlegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = 128.0 joint_data/1/constraint_angle_max = 360.0 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_fke7f"] bone_index = 25 bone2d_node = NodePath("Hip/LegL/LowerlegL/FootL") target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_d81uw"] enabled = true modification_count = 4 modifications/0 = SubResource("SkeletonModification2DCCDIK_2qqmi") modifications/1 = SubResource("SkeletonModification2DLookAt_51wdy") modifications/2 = SubResource("SkeletonModification2DCCDIK_dqmiu") modifications/3 = SubResource("SkeletonModification2DLookAt_fke7f") [sub_resource type="Animation" id="Animation_yvlbo"] resource_name = "Front-Walk" loop_mode = 1 step = 0.0416667 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2DVesnaFront/Hip:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(-5, -85), Vector2(13, -85), Vector2(-5, -85)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2DVesnaFront/Hip:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [-1.59289, -1.52048, -1.59289] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Skeleton2DVesnaFront/Hip/Torso:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(28, -4.00006), Vector2(28, -4.00006)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Skeleton2DVesnaFront/Hip/Torso:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0318046, 0.0318046] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("IK Targets/FootL Target:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(29, -32), Vector2(34, -19), Vector2(34, -19), Vector2(29, -32)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("IK Targets/FootL Target:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.5, 0.75, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-0.22301, 0.0100294, 0.0100294, -0.22301] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("IK Targets/FootR Target:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(-20, -23), Vector2(-20, -23), Vector2(-13, -35), Vector2(-20, -23)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("IK Targets/FootR Target:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [0.0, 0.0, 0.135386, 0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(34.9997, -39.0003), Vector2(34.9997, -39.0003)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [2.87499, 2.87499] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(37.0002, 39.9996), Vector2(37.0002, 39.9996)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [1.7245, 1.7245] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(24.964, 22.5122), Vector2(24.964, 22.5122)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(20.7009, 19.2995), Vector2(20.7009, 19.2995)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.136343, 0.136343] } [sub_resource type="Animation" id="Animation_x1v86"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2DVesnaFront/Hip:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -85)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2DVesnaFront/Hip:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.57079] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Skeleton2DVesnaFront/Hip/Torso:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(28, -4.00006)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Skeleton2DVesnaFront/Hip/Torso:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.0148625] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("IK Targets/FootL Target:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(36, -21)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("IK Targets/FootL Target:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("IK Targets/FootR Target:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-20, -23)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("IK Targets/FootR Target:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(34.9997, -39.0003)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR:rotation") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [2.94981] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(37.0002, 39.9996)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.87757] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(24.964, 22.5122)] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(20.7009, 19.2995)] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_x1v86"] _data = { &"Front-Walk": SubResource("Animation_yvlbo"), &"RESET": SubResource("Animation_x1v86") } [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_yvlbo"] target_nodepath = NodePath("IK Targets/FootR Target") tip_nodepath = NodePath("Hips/LegR/LowerlegR/FootR") ccdik_data_chain_length = 2 joint_data/0/bone_index = 8 joint_data/0/bone2d_node = NodePath("Hips/LegR") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = -91.525 joint_data/0/constraint_angle_max = 48.814 joint_data/0/constraint_angle_invert = false joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 9 joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerlegR") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = -5.0 joint_data/1/constraint_angle_max = 122.034 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_q7ebq"] target_nodepath = NodePath("IK Targets/FootL Target") tip_nodepath = NodePath("Hips/LegL/LowerlegL/FootL") ccdik_data_chain_length = 2 joint_data/0/bone_index = 11 joint_data/0/bone2d_node = NodePath("Hips/LegL") joint_data/0/rotate_from_joint = false joint_data/0/enable_constraint = true joint_data/0/constraint_angle_min = 85.424 joint_data/0/constraint_angle_max = 311.186 joint_data/0/constraint_angle_invert = false joint_data/0/constraint_in_localspace = true joint_data/0/editor_draw_gizmo = true joint_data/1/bone_index = 12 joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerlegL") joint_data/1/rotate_from_joint = false joint_data/1/enable_constraint = true joint_data/1/constraint_angle_min = -134.237 joint_data/1/constraint_angle_max = 5.887 joint_data/1/constraint_angle_invert = true joint_data/1/constraint_in_localspace = true joint_data/1/editor_draw_gizmo = true [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_kuk4k"] bone_index = 10 bone2d_node = NodePath("Hips/LegR/LowerlegR/FootR") target_nodepath = NodePath("IK Targets/FootR Target/FootR Rotate") [sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_lgtwx"] bone_index = 13 bone2d_node = NodePath("Hips/LegL/LowerlegL/FootL") target_nodepath = NodePath("IK Targets/FootL Target/FootL Rotate") [sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_yvlbo"] enabled = true modification_count = 4 modifications/0 = SubResource("SkeletonModification2DCCDIK_yvlbo") modifications/1 = SubResource("SkeletonModification2DCCDIK_q7ebq") modifications/2 = SubResource("SkeletonModification2DLookAt_kuk4k") modifications/3 = SubResource("SkeletonModification2DLookAt_lgtwx") [node name="2DSkeletonlVesna" type="Node2D"] [node name="Image(2)" type="Sprite2D" parent="."] modulate = Color(0.592923, 0.501034, 0.738013, 0.545098) position = Vector2(-89, -132) texture = ExtResource("1_rnciu") [node name="Dreiviertel" type="Node2D" parent="."] [node name="VesnaDreiviertelAnimPlayer" type="AnimationPlayer" parent="Dreiviertel"] libraries = { &"": SubResource("AnimationLibrary_0mnyj") } [node name="Skeleton2DVesnaDreiviertel" type="Skeleton2D" parent="Dreiviertel"] modification_stack = SubResource("SkeletonModificationStack2D_kuk4k") [node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel"] position = Vector2(3, -99) rotation = -1.54825 scale = Vector2(0.999926, 0.999926) rest = Transform2D(0.0225429, -0.999675, 0.999675, 0.0225429, 3, -99) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] rotation = 3.07638 scale = Vector2(0.999827, 0.999827) rest = Transform2D(-0.997702, 0.0651552, -0.0651552, -0.997702, 0, 0) auto_calculate_length_and_angle = false length = 54.09 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] position = Vector2(32.9916, -0.743967) scale = Vector2(0.999819, 0.999819) rest = Transform2D(0.999819, 0, 0, 0.999819, 32.9916, -0.743967) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] position = Vector2(37.9903, -0.856875) rotation = -0.0118557 scale = Vector2(0.999826, 0.999826) rest = Transform2D(0.999758, -0.0118534, 0.0118534, 0.999758, 37.9903, -0.856875) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 [node name="EyeL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(25.2766, 25.7314) rotation = 1.56478 scale = Vector2(1, 1) rest = Transform2D(0.00601629, 0.999982, -0.999982, 0.00601629, 25.2766, 25.7314) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="PupilL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/EyeL"] position = Vector2(4.99994, -0.0234162) rest = Transform2D(1, 0, 0, 1, 4.99994, -0.0234162) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="EyeR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(25.9986, -0.277765) rotation = 1.56478 scale = Vector2(1, 1) rest = Transform2D(0.00601629, 0.999982, -0.999982, 0.00601629, 25.9986, -0.277765) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="PupilR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/EyeR"] position = Vector2(4.99994, -0.0234162) rest = Transform2D(1, 0, 0, 1, 4.99994, -0.0234162) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="EyebrowL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(37.308, 28.603) rotation = -0.0106651 rest = Transform2D(0.999943, -0.0106649, 0.0106649, 0.999943, 37.308, 28.603) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="EyebrowR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(40.0298, 2.5724) rotation = -0.0106651 rest = Transform2D(0.999943, -0.0106649, 0.0106649, 0.999943, 40.0298, 2.5724) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="Bow1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(-16.8814, 11.1813) rotation = -2.32005 scale = Vector2(0.999925, 0.999925) rest = Transform2D(-0.681042, -0.732143, 0.732143, -0.681042, -16.8814, 11.1813) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Bow2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(-15.7638, 22.17) rotation = 2.04616 scale = Vector2(0.999893, 0.999893) rest = Transform2D(-0.457614, 0.889034, -0.889034, -0.457614, -15.7638, 22.17) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Zipfel1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(19.4109, -55.2105) rotation = -3.07081 scale = Vector2(0.999837, 0.999837) rest = Transform2D(-0.997335, -0.0707121, 0.0707121, -0.997335, 19.4109, -55.2105) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Zipfel2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1"] position = Vector2(28.768, 2.32469) rotation = -0.212531 scale = Vector2(0.999847, 0.999847) rest = Transform2D(0.977351, -0.210902, 0.210902, 0.977351, 28.768, 2.32469) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(60.0501, 4.35848) rotation = -3.03434 scale = Vector2(0.999851, 0.999851) rest = Transform2D(-0.994107, -0.107031, 0.107031, -0.994107, 60.0501, 4.35848) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1"] position = Vector2(14.6196, 14.8077) rotation = 0.563918 scale = Vector2(0.999907, 0.999907) rest = Transform2D(0.845093, 0.534455, -0.534455, 0.845093, 14.6196, 14.8077) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] position = Vector2(15.9199, -48.3833) rotation = -0.0118557 scale = Vector2(0.999828, 0.999828) rest = Transform2D(0.999758, -0.0118534, 0.0118534, 0.999758, 15.9199, -48.3833) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR"] position = Vector2(-28.0305, -2.70049) rotation = -3.14159 scale = Vector2(0.99983, 0.99983) rest = Transform2D(-0.99983, -2.53475e-06, 2.53475e-06, -0.99983, -28.0305, -2.70049) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR"] position = Vector2(23.9238, -7.25623) rotation = -0.527853 scale = Vector2(0.99997, 0.99997) rest = Transform2D(0.863867, -0.503666, 0.503666, 0.863867, 23.9238, -7.25623) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] position = Vector2(19.4082, 17.5715) rotation = -0.206283 scale = Vector2(0.999843, 0.999843) rest = Transform2D(0.978645, -0.204791, 0.204791, 0.978645, 19.4082, 17.5715) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL"] position = Vector2(-30.0838, -7.67883) rotation = -3.14159 scale = Vector2(0.999834, 0.999834) rest = Transform2D(-0.979204, -0.202049, 0.202049, -0.979204, -24.8417, -8.68655) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL/LowerArmL"] position = Vector2(24.9237, -7.26693) rotation = -0.408114 scale = Vector2(0.99991, 0.99991) rest = Transform2D(0.917792, -0.396845, 0.396845, 0.917792, 24.9237, -7.26693) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] position = Vector2(-8.57487, 18.1935) rotation = -0.055115 scale = Vector2(0.999851, 0.999851) rest = Transform2D(0.998333, -0.0550789, 0.0550789, 0.998333, -8.57487, 18.1935) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegL"] position = Vector2(-25.6466, 9.07033) rotation = -2.09985 scale = Vector2(1.00001, 1.00001) rest = Transform2D(-0.504721, -0.86329, 0.86329, -0.504721, -25.6466, 9.07033) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegL/LowerLegL"] position = Vector2(18.2617, -23.5902) rotation = -1.4274 scale = Vector2(1.00003, 1.00003) rest = Transform2D(0.142913, -0.989764, 0.989764, 0.142913, 18.2617, -23.5902) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegL/LowerLegL/FootL"] position = Vector2(20.6829, -7.29503) rotation = -1.14327 rest = Transform2D(0.414621, -0.909994, 0.909994, 0.414621, 20.6829, -7.29503) auto_calculate_length_and_angle = false length = 21.442 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] position = Vector2(-9.30965, -13.7928) rotation = 0.153057 scale = Vector2(0.999926, 0.999926) rest = Transform2D(0.988236, 0.152449, -0.152449, 0.988236, -9.30965, -13.7928) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegR"] position = Vector2(-28.0193, -1.70057) rotation = -2.58355 scale = Vector2(0.999995, 0.999995) rest = Transform2D(-0.848287, -0.529527, 0.529527, -0.848287, -28.0193, -1.70057) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegR/LowerLegR"] position = Vector2(23.9883, -13.0226) rotation = -1.21627 scale = Vector2(1.00001, 1.00001) rest = Transform2D(0.347153, -0.937819, 0.937819, 0.347153, 23.9883, -13.0226) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegR/LowerLegR/FootR"] position = Vector2(16.9827, -0.767137) rotation = -0.94009 rest = Transform2D(0.589715, -0.807611, 0.807611, 0.589715, 16.9827, -0.767137) auto_calculate_length_and_angle = false length = 16.001 bone_angle = 0.0 [node name="Hacke" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel"] rotation = -1.57079 rest = Transform2D(6.27438e-06, -1, 1, 6.27438e-06, 0, 0) auto_calculate_length_and_angle = false length = 108.505 bone_angle = 0.0 [node name="PolygonsD" type="Node2D" parent="Dreiviertel"] [node name="D-ArmL" type="Polygon2D" parent="Dreiviertel/PolygonsD"] position = Vector2(-599, -267) scale = Vector2(0.214455, 0.214455) texture = ExtResource("4_fke7f") skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") polygon = PackedVector2Array(2928.62, 489.769, 2956.84, 519.532, 2964.54, 569.309, 2950.17, 637.045, 2938.37, 658.598, 2953.25, 671.427, 2970.18, 728.388, 3006.62, 735.572, 3013.8, 778.677, 2980.96, 792.019, 3008.67, 844.874, 3016.37, 921.335, 3002.51, 971.624, 2949.66, 980.861, 2914.76, 953.151, 2882.95, 925.44, 2849.59, 917.23, 2817.26, 887.98, 2815.72, 844.361, 2830.6, 833.072, 2813.67, 797.151, 2821.37, 786.888, 2801.87, 773.032, 2787.5, 697.598, 2804.43, 683.23, 2788.52, 663.216, 2808.54, 549.295, 2860.88, 494.387, 2875.48, 670.123, 2877.34, 692.982, 2873.15, 637.468, 2891.81, 569.822, 2902.53, 770.888) uv = PackedVector2Array(2928.62, 489.769, 2956.84, 519.532, 2964.54, 569.309, 2950.17, 637.045, 2938.37, 658.598, 2953.25, 671.427, 2970.18, 728.388, 3006.62, 735.572, 3013.8, 778.677, 2980.96, 792.019, 3008.67, 844.874, 3016.37, 921.335, 3002.51, 971.624, 2949.66, 980.861, 2914.76, 953.151, 2882.95, 925.44, 2849.59, 917.23, 2817.26, 887.98, 2815.72, 844.361, 2830.6, 833.072, 2813.67, 797.151, 2821.37, 786.888, 2801.87, 773.032, 2787.5, 697.598, 2804.43, 683.23, 2788.52, 663.216, 2808.54, 549.295, 2860.88, 494.387, 2875.48, 670.123, 2877.34, 692.982, 2873.15, 637.468, 2891.81, 569.822, 2902.53, 770.888) polygons = [PackedInt32Array(0, 31, 2, 1), PackedInt32Array(0, 31, 26, 27), PackedInt32Array(30, 25, 26, 31), PackedInt32Array(30, 31, 2, 3), PackedInt32Array(30, 28, 4, 3), PackedInt32Array(30, 25, 24, 28), PackedInt32Array(23, 24, 28, 29), PackedInt32Array(28, 4, 5, 29), PackedInt32Array(29, 5, 6, 32), PackedInt32Array(29, 23, 22, 32), PackedInt32Array(21, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 11 [node name="D-Hair" type="Polygon2D" parent="Dreiviertel/PolygonsD"] position = Vector2(-479.524, -270.43) scale = Vector2(0.225236, 0.225236) texture = ExtResource("8_51wdy") skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") polygon = PackedVector2Array(2186.04, 150.856, 2136.22, 133.766, 2078.58, 133.187, 2028.76, 146.801, 1985.89, 171.133, 1963.58, 212.265, 1972.27, 251.949, 1947.94, 267.012, 1911.73, 284.971, 1941.57, 305.247, 1996.31, 297.426, 1978.93, 343.773, 2013.11, 339.138, 2058.3, 308.144, 2123.19, 270.488, 2168.08, 237.466, 2210.38, 218.927, 2226.02, 193.147, 2139.41, 189.382, 2082.63, 216.61, 2037.16, 253.977) uv = PackedVector2Array(2186.04, 150.856, 2136.22, 133.766, 2078.58, 133.187, 2028.76, 146.801, 1985.89, 171.133, 1963.58, 212.265, 1972.27, 251.949, 1947.94, 267.012, 1911.73, 284.971, 1941.57, 305.247, 1996.31, 297.426, 1978.93, 343.773, 2013.11, 339.138, 2058.3, 308.144, 2123.19, 270.488, 2168.08, 237.466, 2210.38, 218.927, 2226.02, 193.147, 2139.41, 189.382, 2082.63, 216.61, 2037.16, 253.977) polygons = [PackedInt32Array(10, 13, 12, 11), PackedInt32Array(10, 9, 8, 7), PackedInt32Array(10, 20, 6, 7), PackedInt32Array(10, 13, 14, 20), PackedInt32Array(18, 17, 16, 15), PackedInt32Array(18, 1, 0, 17), PackedInt32Array(18, 19, 2, 1), PackedInt32Array(18, 15, 14, 19), PackedInt32Array(19, 14, 20), PackedInt32Array(19, 2, 3), PackedInt32Array(20, 6, 5, 4), PackedInt32Array(20, 19, 3, 4)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0.5), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0.5, 1), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 3 [node name="D-Hacke" type="Polygon2D" parent="Dreiviertel/PolygonsD"] position = Vector2(-207, -19) rotation = -0.669527 scale = Vector2(0.215493, 0.215493) texture = ExtResource("7_d81uw") skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") polygon = PackedVector2Array(418.327, 893.849, 886.927, 324.049, 966.127, 383.449, 500.827, 1004.95, 558.027, 1078.65, 474.427, 1163.35, 261.027, 991.749, 336.927, 891.649) uv = PackedVector2Array(418.327, 893.849, 886.927, 324.049, 966.127, 383.449, 500.827, 1004.95, 558.027, 1078.65, 474.427, 1163.35, 261.027, 991.749, 336.927, 891.649) polygons = [PackedInt32Array(3, 0, 1, 2), PackedInt32Array(3, 4, 5), PackedInt32Array(3, 0, 6, 5), PackedInt32Array(0, 7, 6)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), 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"Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 7 [node name="D-EyeR" type="Polygon2D" parent="Dreiviertel/PolygonsD"] position = Vector2(-472.666, -269.222) scale = Vector2(0.222141, 0.222141) texture = ExtResource("7_yvlbo") skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") polygon = PackedVector2Array(2121.1, 276.089, 2152.89, 292.663, 2164.39, 323.779, 2152.21, 351.514, 2123.13, 362.337, 2087.61, 350.161, 2070.36, 314.309, 2089.3, 285.221) uv = PackedVector2Array(2121.1, 276.089, 2152.89, 292.663, 2164.39, 323.779, 2152.21, 351.514, 2123.13, 362.337, 2087.61, 350.161, 2070.36, 314.309, 2089.3, 285.221) polygons = [PackedInt32Array(6, 1, 0, 7), PackedInt32Array(6, 5, 2, 1), PackedInt32Array(5, 2, 3, 4)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] [node name="D-EyebrowR" type="Polygon2D" parent="Dreiviertel/PolygonsD"] position = Vector2(-472.666, -269.222) scale = Vector2(0.222141, 0.222141) texture = ExtResource("7_yvlbo") skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") polygon = PackedVector2Array(2142.32, 276.284, 2148, 270.405, 2139.87, 259.824, 2126.54, 253.456, 2102.74, 256.101, 2104.4, 268.838, 2120.47, 265.898, 2133.01, 270.797) uv = PackedVector2Array(2142.32, 276.284, 2148, 270.405, 2139.87, 259.824, 2126.54, 253.456, 2102.74, 256.101, 2104.4, 268.838, 2120.47, 265.898, 2133.01, 270.797) polygons = [PackedInt32Array(4, 3, 6, 5), PackedInt32Array(6, 7, 2, 3), PackedInt32Array(7, 2, 1, 0)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] [node name="D-EyeL" type="Polygon2D" parent="Dreiviertel/PolygonsD"] position = Vector2(-472.666, -269.222) scale = Vector2(0.222141, 0.222141) texture = ExtResource("7_yvlbo") skeleton = NodePath("../../Skeleton2DVesnaDreiviertel") polygon = PackedVector2Array(2212.58, 322.56, 2218.04, 294.418, 2240.31, 284.337, 2272.86, 298.618, 2273.28, 332.22, 2259.42, 355.532, 2235.89, 361.622, 2213.63, 341.461) uv = PackedVector2Array(2212.58, 322.56, 2218.04, 294.418, 2240.31, 284.337, 2272.86, 298.618, 2273.28, 332.22, 2259.42, 355.532, 2235.89, 361.622, 2213.63, 341.461) polygons = [PackedInt32Array(1, 4, 3, 2), PackedInt32Array(1, 4, 5, 0), PackedInt32Array(0, 5, 6, 7)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", 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"Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 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parent="Side/PolygonsS"] visible = false position = Vector2(-89, -267) rotation = 0.191971 scale = Vector2(0.215493, 0.215493) texture = ExtResource("7_d81uw") skeleton = NodePath("../../Skeleton2DVesnaSide") polygon = PackedVector2Array(418.327, 893.849, 886.927, 324.049, 966.127, 383.449, 500.827, 1004.95, 558.027, 1078.65, 474.427, 1163.35, 261.027, 991.749, 336.927, 891.649) uv = PackedVector2Array(418.327, 893.849, 886.927, 324.049, 966.127, 383.449, 500.827, 1004.95, 558.027, 1078.65, 474.427, 1163.35, 261.027, 991.749, 336.927, 891.649) polygons = [PackedInt32Array(3, 0, 1, 2), PackedInt32Array(3, 4, 5), PackedInt32Array(3, 0, 6, 5), PackedInt32Array(0, 7, 6)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] [node name="S-Gießkanne" type="Polygon2D" parent="Side/PolygonsS"] position = Vector2(5, -385) scale = Vector2(0.253399, 0.253399) texture = ExtResource("8_0mnyj") skeleton = NodePath("../../Skeleton2DVesnaSide") polygon = PackedVector2Array(194.909, 1112.45, 339.414, 1142.94, 433.117, 1208.98, 329.818, 1421.22, 198.296, 1441.54, 28.9538, 1380.02, -47.2502, 1210.67, 71.8538, 1103.42) uv = PackedVector2Array(194.909, 1112.45, 339.414, 1142.94, 433.117, 1208.98, 329.818, 1421.22, 198.296, 1441.54, 28.9538, 1380.02, -47.2502, 1210.67, 71.8538, 1103.42) polygons = [PackedInt32Array(7, 6, 5), PackedInt32Array(4, 0, 7, 5), PackedInt32Array(4, 3, 1, 0), PackedInt32Array(3, 2, 1)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", 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3019.82, 361.397, 3000.42, 328.177, 3006.39, 293.837) uv = PackedVector2Array(3032.14, 278.533, 3057.9, 293.837, 3071.71, 322.578, 3067.6, 352.439, 3050.81, 371.849, 3019.82, 361.397, 3000.42, 328.177, 3006.39, 293.837) polygons = [PackedInt32Array(7, 0, 1), PackedInt32Array(3, 5, 4), PackedInt32Array(3, 5, 6, 2), PackedInt32Array(2, 1, 7, 6)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] [node name="S-Eyebrow" type="Polygon2D" parent="Side/PolygonsS"] position = Vector2(-653, -270) scale = Vector2(0.225622, 0.225622) texture = ExtResource("7_yvlbo") skeleton = NodePath("../../Skeleton2DVesnaSide") polygon = PackedVector2Array(3019.09, 260.071, 3035.87, 254.373, 3049.32, 256.905, 3058.35, 271.469, 3051.7, 283.816, 3040.46, 275.584, 3024.47, 278.909, 3017.5, 273.368) uv = PackedVector2Array(3019.09, 260.071, 3035.87, 254.373, 3049.32, 256.905, 3058.35, 271.469, 3051.7, 283.816, 3040.46, 275.584, 3024.47, 278.909, 3017.5, 273.368) polygons = [PackedInt32Array(4, 3, 2, 5), PackedInt32Array(5, 6, 7, 0), PackedInt32Array(5, 2, 1, 0)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] [node name="S-Pupil" type="Polygon2D" parent="Side/PolygonsS"] position = Vector2(-585, -263) scale = Vector2(0.20332, 0.20332) texture = ExtResource("8_x1v86") skeleton = NodePath("../../Skeleton2DVesnaSide") polygon = PackedVector2Array(3043.7, 290.867, 3061.89, 307.625, 3068.11, 333.719, 3064.04, 354.067, 3049.68, 369.149, 3028.14, 354.546, 3024.31, 327.973, 3028.38, 306.428) uv = PackedVector2Array(3043.7, 290.867, 3061.89, 307.625, 3068.11, 333.719, 3064.04, 354.067, 3049.68, 369.149, 3028.14, 354.546, 3024.31, 327.973, 3028.38, 306.428) polygons = [PackedInt32Array(7, 1, 0), PackedInt32Array(5, 3, 4), PackedInt32Array(5, 3, 2, 6), PackedInt32Array(6, 7, 1, 2)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] [node name="S-Hair" type="Polygon2D" parent="Side/PolygonsS"] position = Vector2(-645, -270) scale = Vector2(0.223164, 0.223164) texture = ExtResource("8_51wdy") skeleton = NodePath("../../Skeleton2DVesnaSide") polygon = PackedVector2Array(2914.98, 181.358, 2976.96, 147.474, 3037.29, 160.697, 3063.74, 218.548, 3032.33, 280.532, 2973.66, 330.119, 2908.37, 357.391, 2832.33, 375.573, 2795.97, 325.986, 2836.47, 288.796, 2859.61, 228.466, 2976.13, 224.085, 2913.39, 280.514, 2866.43, 322.574) uv = PackedVector2Array(2914.98, 181.358, 2976.96, 147.474, 3037.29, 160.697, 3063.74, 218.548, 3032.33, 280.532, 2973.66, 330.119, 2908.37, 357.391, 2832.33, 375.573, 2795.97, 325.986, 2836.47, 288.796, 2859.61, 228.466, 2976.13, 224.085, 2913.39, 280.514, 2866.43, 322.574) polygons = [PackedInt32Array(11, 4, 3, 2), PackedInt32Array(11, 2, 1, 0), PackedInt32Array(11, 12, 5, 4), PackedInt32Array(11, 0, 10, 12), PackedInt32Array(13, 6, 5, 12), PackedInt32Array(13, 12, 10, 9), PackedInt32Array(13, 7, 6), PackedInt32Array(13, 9, 8), PackedInt32Array(13, 7, 8)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0.5, 1, 0.5, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0.5, 0, 0, 0, 0.5, 1, 1, 1, 1, 1, 1, 0.5, 1, 1), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 3 [node name="Skeleton2DVesnaSide" type="Skeleton2D" parent="Side"] modification_stack = SubResource("SkeletonModificationStack2D_dqmiu") [node name="Hips" type="Bone2D" parent="Side/Skeleton2DVesnaSide"] position = Vector2(5, -89) rotation = -1.54825 scale = Vector2(0.999843, 0.999843) rest = Transform2D(0.0225493, -0.999746, 0.999746, 0.0225493, 5, -89) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] rotation = 3.12376 scale = Vector2(0.999861, 0.999861) rest = Transform2D(-0.999841, 0.0178341, -0.0178341, -0.999841, 0, 0) auto_calculate_length_and_angle = false length = 43.207 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(36.9906, -0.834326) scale = Vector2(0.999864, 0.999864) rest = Transform2D(1, 0, 0, 1, 36.9906, -0.834326) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(37.9903, -0.856875) rotation = -0.0118557 scale = Vector2(0.999882, 0.999882) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 37.9903, -0.856875) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 [node name="Eye" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(32.2549, 23.6564) rotation = 1.56478 scale = Vector2(1, 1) rest = Transform2D(0.00601224, 0.999982, -0.999982, 0.00601224, 32.2549, 23.6564) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Pupil" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Eye"] position = Vector2(4.99994, -0.0234162) rest = Transform2D(1, -9.31323e-10, 9.31323e-10, 1, 4.99994, -0.0234162) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="Eyebrow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(45.2862, 26.5172) rotation = -0.0106651 rest = Transform2D(0.999943, -0.0106649, 0.0106649, 0.999943, 45.2862, 26.5172) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="Bow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(-6.68944, 29.0732) rotation = -2.41624 scale = Vector2(0.999984, 0.999984) rest = Transform2D(-0.748265, -0.6634, 0.6634, -0.748265, -6.68944, 29.0732) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Nose" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(20.3946, 36.784) rotation = 1.68474 scale = Vector2(1, 1) rest = Transform2D(-0.113702, 0.993515, -0.993515, -0.113702, 20.3946, 36.784) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Zipfel1" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(29.5705, -40.3186) rotation = -2.80639 scale = Vector2(0.999896, 0.999896) rest = Transform2D(-0.988219, -0.153046, 0.153046, -0.988219, 29.5705, -40.3186) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Zipfel2" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Zipfel1"] position = Vector2(28.768, 2.32469) rotation = -0.106938 scale = Vector2(0.999889, 0.999889) rest = Transform2D(0.994288, -0.106734, 0.106734, 0.994288, 28.768, 2.32469) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"] position = Vector2(63.221, 20.325) rotation = -2.98794 scale = Vector2(0.999929, 0.999929) rest = Transform2D(-0.988219, -0.153046, 0.153046, -0.988219, 63.221, 20.325) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Hair1"] position = Vector2(17.9113, 10.2071) rotation = 0.760923 scale = Vector2(0.999973, 0.999973) rest = Transform2D(0.7242, 0.68959, -0.68959, 0.7242, 17.9113, 10.2071) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(23.9713, -1.54093) rotation = -0.0118557 scale = Vector2(0.999843, 0.999843) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 23.9713, -1.54093) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmR"] position = Vector2(-29.0946, -8.68932) rotation = -3.14159 rest = Transform2D(-1, -4.44253e-06, 4.44253e-06, -1, -29.0946, -8.68932) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmR/LowerArmR"] position = Vector2(25.8808, -11.2776) rotation = -0.280556 scale = Vector2(1, 1) rest = Transform2D(0.960902, -0.27689, 0.27689, 0.960902, 25.8808, -11.2776) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(24.1066, 4.45755) rotation = -0.0118557 scale = Vector2(0.999855, 0.999855) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 24.1066, 4.45755) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmL"] position = Vector2(-29.0946, -8.68932) rotation = -3.14159 rest = Transform2D(-1, -4.44253e-06, 4.44253e-06, -1, -29.0946, -8.68932) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/ArmL/LowerArmL"] position = Vector2(25.8808, -11.2776) rotation = -0.280556 scale = Vector2(1, 1) rest = Transform2D(0.960902, -0.27689, 0.27689, 0.960902, 25.8808, -11.2776) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(0.0451965, 1.99947) rotation = -0.122905 scale = Vector2(0.999869, 0.999869) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 0.045105, 1.99949) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL"] position = Vector2(-21.9239, 7.2349) rotation = -2.50785 rest = Transform2D(-0.805818, -0.592163, 0.592163, -0.805818, -21.9239, 7.2349) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL/LowerLegL"] position = Vector2(30.388, -12.8284) rotation = -1.08925 scale = Vector2(1, 1) rest = Transform2D(0.46315, -0.88628, 0.88628, 0.46315, 30.388, -12.8284) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL"] position = Vector2(23.0068, -13.4048) rotation = -1.14327 scale = Vector2(0.999842, 0.999842) rest = Transform2D(0.414624, -0.909993, 0.909993, 0.414624, 23.0068, -13.4048) auto_calculate_length_and_angle = false length = 32.325 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(-0.112633, -4.99869) rotation = 0.747581 scale = Vector2(0.999171, 0.999171) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, -0.11274, -4.99873) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegR"] position = Vector2(-18.0301, 17.8862) rotation = -3.06503 scale = Vector2(0.999876, 0.999876) rest = Transform2D(-0.805818, -0.592163, 0.592163, -0.805818, -21.9239, 7.2349) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegR/LowerLegR"] position = Vector2(30.388, -12.8288) rotation = -1.02706 scale = Vector2(1.00002, 1.00002) rest = Transform2D(0.46315, -0.88628, 0.88628, 0.46315, 30.388, -12.8284) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR"] position = Vector2(23.0068, -13.4048) rotation = -1.14327 scale = Vector2(0.999838, 0.999838) rest = Transform2D(0.414624, -0.909993, 0.909993, 0.414624, 23.0068, -13.4048) auto_calculate_length_and_angle = false length = 32.325 bone_angle = 0.0 [node name="IK Targets" type="Node2D" parent="Side"] [node name="FootL Target" type="Node2D" parent="Side/IK Targets"] position = Vector2(6, -35) rotation = 0.522455 [node name="FootL Rotate" type="Node2D" parent="Side/IK Targets/FootL 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"Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="F-EyeL" type="Polygon2D" parent="Front/PolygonsF"] position = Vector2(-97.3469, -271.416) scale = Vector2(0.230027, 0.230027) texture = ExtResource("7_yvlbo") skeleton = NodePath("../../Skeleton2DVesnaFront") polygon = PackedVector2Array(247.16, 310.773, 268.364, 287.64, 296.124, 275.688, 323.497, 285.713, 339.304, 310.773, 341.618, 335.448, 326.967, 355.11, 295.352, 359.737, 265.666, 344.315) uv = PackedVector2Array(247.16, 310.773, 268.364, 287.64, 296.124, 275.688, 323.497, 285.713, 339.304, 310.773, 341.618, 335.448, 326.967, 355.11, 295.352, 359.737, 265.666, 344.315) polygons = [PackedInt32Array(8, 0, 1, 2), PackedInt32Array(8, 2, 3, 7), PackedInt32Array(7, 6, 5, 4, 3)] bones = ["Hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "Hip/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="F-EyeR" type="Polygon2D" parent="Front/PolygonsF"] position = Vector2(-94.6216, -269.733) scale = Vector2(0.223554, 0.223554) texture = ExtResource("7_yvlbo") skeleton = NodePath("../../Skeleton2DVesnaFront") polygon = PackedVector2Array(538.455, 308.471, 522.128, 290.564, 501.588, 277.661, 477.098, 275.817, 458.138, 290.827, 444.709, 310.577, 445.235, 335.067, 456.032, 351.393, 472.622, 356.66, 497.902, 353.5, 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"Hip/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="F-EyebrowR" type="Polygon2D" parent="Front/PolygonsF"] position = Vector2(-101, -273) scale = Vector2(0.24607, 0.238988) texture = ExtResource("7_yvlbo") skeleton = NodePath("../../Skeleton2DVesnaFront") polygon = PackedVector2Array(282.481, 262.352, 288.531, 254.83, 304.228, 253.686, 318.78, 258.264, 327.283, 270.036, 321.723, 278.375, 310.278, 271.181, 297.851, 267.747, 285.915, 271.835) uv = PackedVector2Array(282.481, 262.352, 288.531, 254.83, 304.228, 253.686, 318.78, 258.264, 327.283, 270.036, 321.723, 278.375, 310.278, 271.181, 297.851, 267.747, 285.915, 271.835) polygons = [PackedInt32Array(7, 8, 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0, 0, 0, 0), "Hip/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="F-EyebrowL" type="Polygon2D" parent="Front/PolygonsF"] position = 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PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowL", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "Hip/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="F-EyeRPupil" type="Polygon2D" parent="Front/PolygonsF"] position = Vector2(-90, -265) scale = Vector2(0.209717, 0.209717) texture = ExtResource("8_x1v86") skeleton = NodePath("../../Skeleton2DVesnaFront") polygon = PackedVector2Array(275.548, 324.83, 281.631, 298.181, 299.3, 284.567, 322.763, 285.436, 335.798, 303.395, 337.536, 326.858, 332.902, 346.555, 317.839, 355.245, 295.535, 356.403, 276.996, 344.817) uv = PackedVector2Array(275.548, 324.83, 281.631, 298.181, 299.3, 284.567, 322.763, 285.436, 335.798, 303.395, 337.536, 326.858, 332.902, 346.555, 317.839, 355.245, 295.535, 356.403, 276.996, 344.817) polygons = [PackedInt32Array(1, 4, 3, 2), PackedInt32Array(5, 4, 1, 0), PackedInt32Array(5, 6, 9, 0), PackedInt32Array(6, 9, 8, 7)] bones = ["Hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR/PupilR", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "Hip/Torso/Head/BowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="F-EyeLPupil" type="Polygon2D" parent="Front/PolygonsF"] position = Vector2(-91.2528, -267.493) scale = Vector2(0.215852, 0.215852) texture = ExtResource("8_x1v86") skeleton = NodePath("../../Skeleton2DVesnaFront") polygon = PackedVector2Array(462.423, 289.682, 478.941, 284.176, 494.023, 288.006, 504.556, 298.779, 510.78, 316.494, 510.541, 332.773, 501.683, 346.897, 492.108, 354.797, 475.35, 356.712, 458.593, 351.924, 449.257, 332.054, 450.454, 310.03) uv = PackedVector2Array(462.423, 289.682, 478.941, 284.176, 494.023, 288.006, 504.556, 298.779, 510.78, 316.494, 510.541, 332.773, 501.683, 346.897, 492.108, 354.797, 475.35, 356.712, 458.593, 351.924, 449.257, 332.054, 450.454, 310.03) polygons = [PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 11, 4, 3), PackedInt32Array(11, 10, 5, 4), PackedInt32Array(9, 10, 5, 6), PackedInt32Array(9, 6, 7, 8)] bones = ["Hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL/PupilL", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "Hip/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="F-Hair" type="Polygon2D" parent="Front/PolygonsF"] position = Vector2(-98, -271) scale = Vector2(0.232091, 0.232091) texture = ExtResource("8_51wdy") skeleton = NodePath("../../Skeleton2DVesnaFront") polygon = PackedVector2Array(86.1556, 304.852, 119.511, 288.944, 137.985, 229.418, 163.642, 179.642, 214.445, 142.181, 286.8, 126.786, 330.419, 136.536, 380.708, 165.273, 386.353, 212.997, 339.656, 248.918, 297.577, 288.944, 245.235, 324.352, 188.787, 348.984, 129.774, 361.813, 88.2082, 354.629, 148.761, 305.513, 194.256, 256.934, 247.846, 207.585, 313.774, 183.681) uv = PackedVector2Array(86.1556, 304.852, 119.511, 288.944, 137.985, 229.418, 163.642, 179.642, 214.445, 142.181, 286.8, 126.786, 330.419, 136.536, 380.708, 165.273, 386.353, 212.997, 339.656, 248.918, 297.577, 288.944, 245.235, 324.352, 188.787, 348.984, 129.774, 361.813, 88.2082, 354.629, 148.761, 305.513, 194.256, 256.934, 247.846, 207.585, 313.774, 183.681) polygons = [PackedInt32Array(13, 14, 0, 1), PackedInt32Array(9, 18, 7, 8), PackedInt32Array(9, 18, 17, 10), PackedInt32Array(18, 7, 6, 5), PackedInt32Array(18, 5, 4, 17), PackedInt32Array(16, 17, 10, 11), PackedInt32Array(16, 17, 4, 3), PackedInt32Array(16, 15, 2, 3), PackedInt32Array(16, 11, 12, 15), PackedInt32Array(13, 15, 12), PackedInt32Array(13, 1, 15), PackedInt32Array(15, 2, 1)] bones = ["Hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0.5, 1, 1, 1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0.5, 1, 1), "Hip/Torso/Head/Hair1/Hair2", PackedFloat32Array(1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0.5, 1, 1, 1, 1, 1, 1, 0.5, 0), "Hip/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyebrowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/Head/BowR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmR/ForearmR/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Torso/ArmL/ForearmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hip/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 4 [node name="Skeleton2DVesnaFront" type="Skeleton2D" parent="Front"] modification_stack = SubResource("SkeletonModificationStack2D_d81uw") [node name="Hip" type="Bone2D" parent="Front/Skeleton2DVesnaFront"] position = Vector2(0, -85) rotation = -1.57079 scale = Vector2(0.999828, 0.999828) rest = Transform2D(6.27438e-06, -1, 1, 6.27438e-06, 0, -85) auto_calculate_length_and_angle = false length = 70.0 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] position = Vector2(28, -4.00006) rotation = -0.0148625 scale = Vector2(0.999941, 0.999941) rest = Transform2D(1, 0, 0, 1, 28, -4.00006) auto_calculate_length_and_angle = false length = 52.865 bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso"] position = Vector2(42, -1.00009) rotation = -0.050539 scale = Vector2(1, 1) rest = Transform2D(0.998723, -0.0505175, 0.0505175, 0.998723, 42, -1.00009) auto_calculate_length_and_angle = false length = 80.514 bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] position = Vector2(75.6114, -10.1941) rotation = -0.106779 rest = Transform2D(0.994305, -0.106576, 0.106576, 0.994305, 75.6114, -10.1941) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head/Hair1"] position = Vector2(-12.5125, -23.2473) rotation = -2.04367 rest = Transform2D(-0.45545, -0.890261, 0.890261, -0.45545, -12.5125, -23.2473) auto_calculate_length_and_angle = false length = 34.433 bone_angle = 2.89567 [node name="EyebrowL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] position = Vector2(55.0193, 20.8054) rest = Transform2D(1, 0, 0, 1, 55.0193, 20.8054) auto_calculate_length_and_angle = false length = 8.0 bone_angle = 0.0 [node name="EyebrowR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] position = Vector2(56.0915, -20.1928) rest = Transform2D(1, 0, 0, 1, 56.0915, -20.1928) auto_calculate_length_and_angle = false length = 8.0 bone_angle = 0.0 [node name="EyeL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] position = Vector2(41.7833, 25.1423) rest = Transform2D(1, 0, 0, 1, 41.7833, 25.1423) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="PupilL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head/EyeL"] position = Vector2(-0.645145, -7.04158) rest = Transform2D(1, 0, 0, 1, -0.645145, -7.04158) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="EyeR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] position = Vector2(44.2079, -22.7964) rest = Transform2D(1, 0, 0, 1, 44.2079, -22.7964) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="PupilR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head/EyeR"] position = Vector2(-0.252554, 4.99362) rest = Transform2D(1, 0, 0, 1, -0.252554, 4.99362) auto_calculate_length_and_angle = false length = 2.0 bone_angle = 0.0 [node name="BowL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] position = Vector2(-2.90667, 17.8757) rotation = 2.13126 rest = Transform2D(-0.531575, 0.847011, -0.847011, -0.531575, -2.90667, 17.8757) auto_calculate_length_and_angle = false length = 30.0 bone_angle = 0.0 [node name="BowR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"] position = Vector2(-2.39005, -12.1365) rotation = -2.07051 scale = Vector2(1, 1) rest = Transform2D(-0.479174, -0.87772, 0.87772, -0.479174, -2.39005, -12.1365) auto_calculate_length_and_angle = false length = 30.0 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso"] position = Vector2(34.9997, -39.0003) rotation = 2.94981 rest = Transform2D(-0.981666, 0.190609, -0.190609, -0.981666, 34.9997, -39.0003) [node name="ForearmR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmR"] position = Vector2(20.7009, 19.2995) rest = Transform2D(1, 0, 0, 1, 20.7009, 19.2995) [node name="HandL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR"] position = Vector2(32.557, 0.209349) rotation = -1.82949 rest = Transform2D(-0.255822, -0.966724, 0.966724, -0.255822, 32.557, 0.209349) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 96.8522 [node name="ArmL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso"] position = Vector2(37.0002, 39.9996) rotation = 1.87757 rest = Transform2D(-0.301986, 0.953313, -0.953313, -0.301986, 37.0002, 39.9996) [node name="ForearmL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmL"] position = Vector2(24.964, 22.5122) rest = Transform2D(1, 0, 0, 1, 24.964, 22.5122) [node name="HandL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL"] position = Vector2(0.781976, 32.2705) rotation = 1.78785 scale = Vector2(1, 1) rest = Transform2D(-0.214804, 0.976657, -0.976657, -0.214804, 0.781976, 32.2705) auto_calculate_length_and_angle = false length = 16.0 bone_angle = -7.866 [node name="Skirt" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] rotation = 3.1191 scale = Vector2(1, 1) rest = Transform2D(-0.999747, 0.0224907, -0.0224907, -0.999747, 0, 0) auto_calculate_length_and_angle = false length = 43.649 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] position = Vector2(0.39769, -17.9975) rotation = -2.9064 scale = Vector2(0.99987, 0.99987) rest = Transform2D(-0.981666, 0.190609, -0.190609, -0.981666, 4.99985, -24) metadata/_local_pose_override_enabled_ = true [node name="LowerlegR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/LegR"] position = Vector2(28.6862, 4.55074) rotation = 0.0443308 scale = Vector2(1.00002, 1.00002) rest = Transform2D(1, 0, 0, 1, 28.659, 4.54586) metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/LegR/LowerlegR"] position = Vector2(37.8901, 4.29977) rotation = 0.875842 rest = Transform2D(0.510212, 0.860049, -0.860049, 0.510212, 37.8751, 4.29797) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 24.9323 metadata/_local_pose_override_enabled_ = true [node name="LegL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"] position = Vector2(3.15478, 22.8724) rotation = 2.64089 scale = Vector2(0.999874, 0.999874) rest = Transform2D(-0.981666, 0.190609, -0.190609, -0.981666, 6.00022, 35) metadata/_local_pose_override_enabled_ = true [node name="LowerlegL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/LegL"] position = Vector2(29.6619, 4.73919) rotation = -0.0333433 scale = Vector2(1.00005, 1.00005) rest = Transform2D(1, 0, 0, 1, 29.6406, 4.73647) metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/LegL/LowerlegL"] position = Vector2(39.2717, 7.62497) rotation = 0.515632 scale = Vector2(0.999914, 0.999914) rest = Transform2D(0.865788, 0.500411, -0.500411, 0.865788, 39.2667, 7.62418) auto_calculate_length_and_angle = false length = 16.0 bone_angle = -96.5537 metadata/_local_pose_override_enabled_ = true [node name="IK Targets" type="Node2D" parent="Front"] [node name="FootL Target" type="Node2D" parent="Front/IK Targets"] position = Vector2(36, -21) [node name="FootL Rotate" type="Node2D" parent="Front/IK Targets/FootL Target"] position = Vector2(16, 4) [node name="FootR Target" type="Node2D" parent="Front/IK Targets"] position = Vector2(-20, -23) [node name="FootR Rotate" type="Node2D" parent="Front/IK Targets/FootR Target"] position = Vector2(-16, 5) [node name="VesnaFrontAnimPlayer" type="AnimationPlayer" parent="Front"] libraries = { &"": SubResource("AnimationLibrary_x1v86") } [node name="Back" type="Node2D" parent="."] visible = false [node name="PolygonsB" type="Node2D" parent="Back"] [node name="B-LegR" type="Polygon2D" parent="Back/PolygonsB"] position = Vector2(-273.4, -267.908) scale = Vector2(0.220734, 0.220734) texture = ExtResource("2_51wdy") skeleton = NodePath("../../Skeleton2DVesnaBack") polygon = PackedVector2Array(1064.52, 795.678, 1111.2, 755.188, 1166.46, 797.864, 1177.95, 908.933, 1166.46, 925.894, 1177.95, 935.196, 1179.6, 981.155, 1208.05, 987.721, 1221.73, 1037.51, 1204.22, 1096.6, 1229.39, 1169.37, 1215.71, 1220.8, 1095.34, 1230.65, 984.268, 1213.69, 962.383, 1132.16, 1000.13, 1054.47, 1003.42, 995.381, 1046.09, 967.477, 1068.53, 973.495, 1068.03, 945.645, 1080.02, 931.913, 1063.01, 914.778, 1118.13, 927.592, 1115.86, 901.818, 1120.84, 950.653, 1098.23, 1042.9, 1092.82, 1141.35) uv = PackedVector2Array(1064.52, 795.678, 1111.2, 755.188, 1166.46, 797.864, 1177.95, 908.933, 1166.46, 925.894, 1177.95, 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3), PackedInt32Array(6, 3, 2, 7), PackedInt32Array(7, 2, 1, 0)] [node name="B-Zipfel" type="Polygon2D" parent="Back/PolygonsB"] position = Vector2(-293, -276) scale = Vector2(0.238229, 0.238229) texture = ExtResource("8_51wdy") skeleton = NodePath("../../Skeleton2DVesnaBack") polygon = PackedVector2Array(1206.13, 164.39, 1294.92, 186.93, 1374.83, 247.718, 1386.44, 391.834, 1342.04, 468.331, 1298.33, 537.999, 1229.35, 639.085, 1147.39, 553.025, 1074.3, 464.916, 995.757, 350.17, 1008.05, 226.545, 1098.21, 171.221, 1202.03, 294.846, 1210.22, 475.845) uv = PackedVector2Array(1206.13, 164.39, 1294.92, 186.93, 1374.83, 247.718, 1386.44, 391.834, 1342.04, 468.331, 1298.33, 537.999, 1229.35, 639.085, 1147.39, 553.025, 1074.3, 464.916, 995.757, 350.17, 1008.05, 226.545, 1098.21, 171.221, 1208.17, 279.137, 1210.22, 475.845) polygons = [PackedInt32Array(12, 0, 1, 2), PackedInt32Array(12, 0, 11, 10), PackedInt32Array(9, 12, 10), PackedInt32Array(12, 3, 2), PackedInt32Array(12, 13, 4, 3), PackedInt32Array(12, 13, 8, 9), PackedInt32Array(4, 13, 6, 5), PackedInt32Array(13, 8, 7, 6)] bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "Hips/Torso/Head/Zipfel1/Zpifel2", PackedFloat32Array(0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0.5), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerlegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerlegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerlegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerlegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 2 [node name="Skeleton2DVesnaBack" type="Skeleton2D" parent="Back"] modification_stack = SubResource("SkeletonModificationStack2D_yvlbo") [node name="Hips" type="Bone2D" parent="Back/Skeleton2DVesnaBack"] position = Vector2(-1, -97) rotation = -1.54025 rest = Transform2D(0.030546, -0.999533, 0.999533, 0.030546, -1, -97) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] position = Vector2(27.9564, -1.85482) rotation = -0.0239059 scale = Vector2(1, 1) rest = Transform2D(0.999714, -0.0239036, 0.0239036, 0.999714, 27.9564, -1.85482) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"] position = Vector2(35.9793, -3.23915) rest = Transform2D(1, 0, 0, 1, 35.9793, -3.23915) auto_calculate_length_and_angle = false length = 86.739 bone_angle = 0.0 [node name="Zipfel1" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso/Head"] position = Vector2(44.999, -0.29902) rest = Transform2D(1, 0, 0, 1, 44.999, -0.29902) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Zpifel2" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso/Head/Zipfel1"] position = Vector2(-40.9792, 3.27237) rotation = 3.139 rest = Transform2D(-0.999997, 0.00259718, -0.00259718, -0.999997, -40.9792, 3.27237) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"] position = Vector2(21.2454, 36.8596) rotation = 2.63125 rest = Transform2D(-0.872579, 0.488473, -0.488473, -0.872579, 21.2454, 36.8596) auto_calculate_length_and_angle = false length = 54.09 bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"] position = Vector2(21.6673, -50.1451) rotation = -2.89381 rest = Transform2D(-0.96946, -0.245252, 0.245252, -0.96946, 21.6673, -50.1451) auto_calculate_length_and_angle = false length = 54.09 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] rotation = 3.09376 rest = Transform2D(-0.998856, 0.0478134, -0.0478134, -0.998856, 0, 0) auto_calculate_length_and_angle = false length = 54.09 bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] position = Vector2(-3.98965, 33.1373) rotation = -3.12264 rest = Transform2D(-0.99982, -0.0189511, 0.0189511, -0.99982, -3.98965, 33.1373) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerlegR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegR"] position = Vector2(30.9125, -2.53274) rotation = -0.0935883 rest = Transform2D(0.995624, -0.0934517, 0.0934517, 0.995624, 30.9125, -2.53274) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegR/LowerlegR"] position = Vector2(23.9326, 2.05673) rotation = -0.831761 rest = Transform2D(0.673575, -0.739118, 0.739118, 0.673575, 23.9326, 2.05673) auto_calculate_length_and_angle = false length = 23.655 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LegL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"] position = Vector2(-4.79233, -25.8657) rotation = -3.05636 rest = Transform2D(-0.99637, -0.0851333, 0.0851333, -0.99637, -4.79233, -25.8657) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="LowerlegL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegL"] position = Vector2(30.6769, -4.5747) rotation = -0.232423 rest = Transform2D(0.973111, -0.230336, 0.230336, 0.973111, 30.6769, -4.5747) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegL/LowerlegL"] position = Vector2(24.9465, 1.91609) rotation = 0.934479 rest = Transform2D(0.594238, 0.804289, -0.804289, 0.594238, 24.9465, 1.91609) auto_calculate_length_and_angle = false length = 23.655 bone_angle = 0.0 metadata/_local_pose_override_enabled_ = true [node name="IK Targets" type="Node2D" parent="Back/Skeleton2DVesnaBack"] [node name="FootL Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"] position = Vector2(-25, -37) rotation = 0.522455 [node name="FootL Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootL Target"] position = Vector2(-6.748, 22.3487) [node name="FootR Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"] position = Vector2(32, -37) rotation = 0.522379 [node name="FootR Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootR Target"] position = Vector2(23.0836, 4.01854)