using Godot; namespace Babushka.scripts.CSharp.Common.Fight; public partial class FightRoomSceneSetup : Node { [Export] private Label debugLabel; public override void _Ready() { var room = FightWorld.Instance.currentRoom!; debugLabel.Text = $"Room Debug:\n{room.paths.Count} paths out of this room\n{room.enemyGroups.Count} enemy groups:\n"; foreach (var enemyGroup in room.enemyGroups) { debugLabel.Text += $" {enemyGroup.enemies.Count} enemies:\n"; foreach (var enemy in enemyGroup.enemies) { debugLabel.Text += $" {enemy.type}\n"; } } } }