extends Node2D @export var speed: float = 100.0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if(Input.is_action_pressed("move_right")): position.x += speed * delta if(Input.is_action_pressed("move_left")): position.x -= speed * delta if(Input.is_action_pressed("move_up")): position.y -= speed * delta if(Input.is_action_pressed("move_down")): position.y += speed * delta pass