[gd_scene load_steps=5 format=3 uid="uid://cf0jpuio8tgim"] [ext_resource type="Script" uid="uid://v34pl0nlp4x" path="res://scripts/CSharp/Common/SpriteSwitcher.cs" id="1_scmhv"] [ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="2_jv400"] [sub_resource type="SphereMesh" id="SphereMesh_0ptl4"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmhv"] transparency = 1 blend_mode = 3 emission_enabled = true emission = Color(1, 1, 1, 1) [node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")] script = ExtResource("1_scmhv") _trueSprite = NodePath("Hoe on") _falseSprite = NodePath("Hoe off") [node name="Hoe on" type="Sprite3D" parent="."] modulate = Color(0, 0.996078, 0, 1) pixel_size = 0.001 billboard = 1 texture = ExtResource("2_jv400") region_rect = Rect2(484, 143, 365, 1317) [node name="Hoe off" type="Sprite3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626) visible = false modulate = Color(1, 0, 0, 1) pixel_size = 0.001 billboard = 1 texture = ExtResource("2_jv400") region_rect = Rect2(421, 0, 539, 965) [node name="CSGMesh3D" type="CSGMesh3D" parent="."] transparency = 0.5 cast_shadow = 0 calculate_tangents = false mesh = SubResource("SphereMesh_0ptl4") material = SubResource("StandardMaterial3D_scmhv")