using Godot; using System; using Babushka.scripts.CSharp.Common.Fight; public partial class AllFightersVisual : Node { [Export] private Node2D _allyFighters; [Export] private Node2D _enemyFighters; [Export] private PackedScene _blobFighterVisual; [Export] private PackedScene _bigBlobFighterVisual; [Export] private PackedScene _mavkaFighterVisual; [Export] private PackedScene _yourMomFighterVisual; [Export] private PackedScene _vesnaFighterVisual; public void EnterFighter(FightWorld.Fighter fighter, bool isEnemy) { var parent = isEnemy ? _enemyFighters : _allyFighters; var packedScene = fighter.type switch { FightWorld.Fighter.Type.Blob => _blobFighterVisual, FightWorld.Fighter.Type.BigBlob => _bigBlobFighterVisual, FightWorld.Fighter.Type.Mavka => _mavkaFighterVisual, FightWorld.Fighter.Type.YourMom => _yourMomFighterVisual, FightWorld.Fighter.Type.Vesna => _vesnaFighterVisual, _ => throw new ArgumentOutOfRangeException() }; var fighterVisual = packedScene.Instantiate(); fighterVisual.Initialize(fighter); parent.AddChild(fighterVisual); } }