using System.Collections.Generic; namespace Babushka.scripts.CSharp.Common.Fight.ActionDetails; public class MinigameActionDetail : FighterAction.FighterActionDetail { // settings // result public List? damageHits = null; public MinigameActionDetail() { } public override bool DetailComplete() { return damageHits != null; } public void ResetResult() { damageHits = null; } }