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Babushka/scripts/CSharp/Common/Inventory/InventoryTestScript.cs

18 lines
690 B

using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryTestScript : Node
{
[Export]
private ItemResource _testItemToCreate;
public override void _Ready()
{
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
GD.Print("Added items");
}
}