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using Godot;
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namespace Babushka.scripts.CSharp.Low_Code.Variables;
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public partial class VariableSetter : Node
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{
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[Export] private VariableResource _variableResource;
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[Export] private Variant _payloadToSet;
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public void Set()
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{
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_variableResource.Payload = _payloadToSet;
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}
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} |