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Babushka/scripts/CSharp/Common/NPC/TalkingCharacter.cs

53 lines
1.3 KiB

using Godot;
namespace Babushka.scripts.CSharp.Common.NPC;
[GlobalClass]
public partial class TalkingCharacter : Node2D
{
[Export] private AnimatedSprite2D? _sprite;
[Export] private string[] _timelinesToPlay;
[Export] private bool _retriggerSameTimeline = false;
public static bool isTalking = false;
private int _timelineIndex = 0;
public static void SetTalking(bool talking)
{
isTalking = talking;
}
[Signal] public delegate void TalkingEventHandler(string timelineName);
public override void _Ready()
{
//ToggleTalking();
if (_sprite != null)
_sprite.Animation = "idle";
_sprite?.Play();
}
public void ToggleTalking()
{
GD.Print("ToggleTalking");
if (isTalking || _timelineIndex >= _timelinesToPlay.Length)
{
if (_sprite != null)
_sprite.Animation = "idle";
//_isTalking = false;
}
else
{
if (_sprite != null)
_sprite.Animation = "talk";
//_isTalking = true;
EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
if (!_retriggerSameTimeline)
_timelineIndex++;
}
if (_sprite != null)
_sprite.Play();
}
}