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Babushka/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn

3131 lines
214 KiB

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[node name="IK Targets" type="Node2D" parent="ChugaFront"]
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position = Vector2(113, -273)
rotation = 0.507133
[node name="FootL Rotate" type="Node2D" parent="ChugaFront/IK Targets/FootL Target"]
position = Vector2(87.5191, 180.171)
[node name="FootR Target" type="Node2D" parent="ChugaFront/IK Targets"]
position = Vector2(-111, -260)
rotation = 0.522379
[node name="FootR Rotate" type="Node2D" parent="ChugaFront/IK Targets/FootR Target"]
position = Vector2(90.2557, 178.815)
[node name="ChugaSide" type="Node2D" parent="."]
visible = false
[node name="ChugaSideAnimPlayer" type="AnimationPlayer" parent="ChugaSide"]
libraries = {
&"": SubResource("AnimationLibrary_uvv75")
}
[node name="Skeleton2DChugaSide" type="Skeleton2D" parent="ChugaSide"]
modification_stack = SubResource("SkeletonModificationStack2D_2umw5")
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scale = Vector2(0.999929, 0.999929)
rest = Transform2D(1, 0, 0, 1, 20, -1183)
auto_calculate_length_and_angle = false
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bone_angle = 0.0
[node name="Torso" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"]
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scale = Vector2(0.999899, 0.999899)
rest = Transform2D(1, 0, 0, 1, 5, -219)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="Head" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"]
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rotation = -2.03224
scale = Vector2(0.999974, 0.999974)
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auto_calculate_length_and_angle = false
length = 179.245
bone_angle = 0.0
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scale = Vector2(0.999952, 0.999952)
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auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="BeardSide2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardSide1"]
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scale = Vector2(0.999945, 0.999945)
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auto_calculate_length_and_angle = false
length = 152.037
bone_angle = 0.0
[node name="BeardBack1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"]
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rotation = -2.61087
scale = Vector2(0.999974, 0.999974)
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auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="BeardBack2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardBack1"]
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rotation = -0.797479
scale = Vector2(0.99997, 0.99997)
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auto_calculate_length_and_angle = false
length = 184.686
bone_angle = 0.0
[node name="BeardFront1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"]
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rotation = -2.38832
scale = Vector2(0.999972, 0.999972)
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auto_calculate_length_and_angle = false
length = 239.101
bone_angle = 0.0
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rotation = -0.424017
scale = Vector2(0.999958, 0.999958)
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auto_calculate_length_and_angle = false
length = 239.101
bone_angle = 0.0
[node name="Face" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"]
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rotation = -0.791084
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auto_calculate_length_and_angle = false
length = 97.622
bone_angle = 0.0
[node name="Hair1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"]
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rotation = 2.03224
scale = Vector2(0.999998, 0.999998)
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auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="Hair2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/Hair1"]
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scale = Vector2(0.999933, 0.999933)
rest = Transform2D(1, 0, 0, 1, 69, 254)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="Hair3" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/Hair1/Hair2"]
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rotation = 1.90724
scale = Vector2(0.999932, 0.999932)
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auto_calculate_length_and_angle = false
length = 434.995
bone_angle = 0.0
[node name="ArmL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"]
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rotation = 0.77148
scale = Vector2(0.999924, 0.999924)
rest = Transform2D(1, 0, 0, 1, 56, -194)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="LowerArmL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmL"]
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scale = Vector2(0.999912, 0.999912)
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auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
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rotation = 1.49511
scale = Vector2(0.999927, 0.999927)
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auto_calculate_length_and_angle = false
length = 266.308
bone_angle = 0.0
[node name="ArmR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"]
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rotation = 0.108778
scale = Vector2(0.999946, 0.999946)
rest = Transform2D(1, 0, 0, 1, 6, -194)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="LowerArmR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmR"]
position = Vector2(157, 320)
rotation = 0.0483654
scale = Vector2(0.99992, 0.99992)
rest = Transform2D(0.998831, 0.0483466, -0.0483466, 0.998831, 157, 320)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="HandR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmR/LowerArmR"]
position = Vector2(57.8733, 347.609)
rotation = 1.49511
scale = Vector2(0.999914, 0.999914)
rest = Transform2D(0.0756168, 0.997137, -0.997137, 0.0756168, 57.8733, 347.609)
auto_calculate_length_and_angle = false
length = 266.308
bone_angle = 0.0
[node name="Loincloth" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"]
rotation = 1.83593
scale = Vector2(0.999983, 0.999983)
rest = Transform2D(-0.262038, 0.965057, -0.965057, -0.262038, 0, 0)
auto_calculate_length_and_angle = false
length = 298.958
bone_angle = 0.0
[node name="LegL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"]
position = Vector2(84, 84)
rest = Transform2D(1, 0, 0, 1, 84, 84)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
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rest = Transform2D(1, 0, 0, 1, -189, 432)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
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scale = Vector2(1, 1)
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auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
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rotation = 1.53601
scale = Vector2(0.999898, 0.999898)
rest = Transform2D(0.0347779, 0.999395, -0.999395, 0.0347779, 173.348, 120.414)
auto_calculate_length_and_angle = false
length = 113.947
bone_angle = 0.0
[node name="LegR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"]
position = Vector2(53, 84)
rest = Transform2D(1, 0, 0, 1, 53, 84)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LowerLegR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/LegR"]
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rest = Transform2D(1, 0, 0, 1, -189, 432)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="FootR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/LegR/LowerLegR"]
position = Vector2(183, 469)
rotation = 1.55694
scale = Vector2(1, 1)
rest = Transform2D(0.0138564, 0.999904, -0.999904, 0.0138564, 183, 469)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
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internal_vertex_count = 17
[node name="ChugaBack" type="Node2D" parent="."]
[node name="IK Targets" type="Node2D" parent="ChugaBack"]
[node name="FootL Target" type="Node2D" parent="ChugaBack/IK Targets"]
position = Vector2(-136, -240)
rotation = 0.507133
[node name="FootL Rotate" type="Node2D" parent="ChugaBack/IK Targets/FootL Target"]
position = Vector2(89.6558, 177.839)
[node name="FootR Target" type="Node2D" parent="ChugaBack/IK Targets"]
position = Vector2(94, -232)
rotation = 0.522379
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position = Vector2(101.023, 171.462)
[node name="ChugaFrontAnimPlayer" type="AnimationPlayer" parent="ChugaBack/IK Targets/FootR Target"]
[node name="ChugaPolygons" type="Node2D" parent="ChugaBack"]
[node name="ArmR" type="Polygon2D" parent="ChugaBack/ChugaPolygons"]
position = Vector2(-2700, -2070)
texture = ExtResource("3_1mp2s")
skeleton = NodePath("../../Skeleton2DChugaBack")
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texture = ExtResource("2_od2w0")
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internal_vertex_count = 16
[node name="Skeleton2DChugaBack" type="Skeleton2D" parent="ChugaBack"]
modification_stack = SubResource("SkeletonModificationStack2D_o04mx")
[node name="Hips" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack"]
position = Vector2(-12, -1134)
rest = Transform2D(1, 0, 0, 1, -12, -1134)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="Torso" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"]
position = Vector2(2, -266)
rest = Transform2D(1, 0, 0, 1, 2, -266)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="Head" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso"]
position = Vector2(-2, -266)
rotation = -1.56272
rest = Transform2D(0.0080757, -0.999967, 0.999967, 0.0080757, -2, -266)
auto_calculate_length_and_angle = false
length = 248.625
bone_angle = 0.0
[node name="Hair1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head"]
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rotation = 3.02719
rest = Transform2D(-0.993464, 0.114149, -0.114149, -0.993464, 94.1343, 16.2403)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="HairR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1"]
position = Vector2(38.3087, -104.525)
rotation = -1.00372
rest = Transform2D(0.537167, -0.843476, 0.843476, 0.537167, 38.3087, -104.525)
auto_calculate_length_and_angle = false
length = 112.588
bone_angle = 0.0
[node name="HairL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1"]
position = Vector2(34.6876, 155.56)
rotation = 0.804382
rest = Transform2D(0.693556, 0.720402, -0.720402, 0.693556, 34.6876, 155.56)
auto_calculate_length_and_angle = false
length = 167.003
bone_angle = 0.0
[node name="Hair2" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1"]
position = Vector2(227.003, 40.3178)
rotation = 0.149488
scale = Vector2(1, 1)
rest = Transform2D(0.988847, 0.148932, -0.148932, 0.988847, 227.003, 40.3178)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="Hair3" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1/Hair2"]
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rotation = -0.0298025
rest = Transform2D(0.999556, -0.0297981, 0.0297981, 0.999556, 158.241, 2.17364)
auto_calculate_length_and_angle = false
length = 259.508
bone_angle = 0.0
[node name="Bush1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head"]
position = Vector2(-33.9584, 5.27441)
rotation = -3.11252
scale = Vector2(1, 1)
rest = Transform2D(-0.999578, -0.0290659, 0.0290659, -0.999578, -33.9584, 5.27441)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="BushL1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1"]
position = Vector2(260.986, 129.397)
rotation = 0.118886
rest = Transform2D(0.992941, 0.118606, -0.118606, 0.992941, 260.986, 129.397)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="BushL2" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1/BushL1"]
position = Vector2(207.623, 0.714684)
rest = Transform2D(1, 0, 0, 1, 207.623, 0.714684)
auto_calculate_length_and_angle = false
length = 243.184
bone_angle = 0.0
[node name="Bush1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1"]
position = Vector2(338.027, -5.55721)
rest = Transform2D(1, 0, 0, 1, 338.027, -5.55721)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="Bush3" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1/Bush1"]
position = Vector2(312.008, -5.59096)
rotation = -0.0357808
scale = Vector2(1, 1)
rest = Transform2D(0.99936, -0.0357732, 0.0357732, 0.99936, 312.008, -5.59096)
auto_calculate_length_and_angle = false
length = 411.87
bone_angle = 0.0
[node name="BushR1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1"]
position = Vector2(231.448, -180.72)
rotation = -0.120531
rest = Transform2D(0.992745, -0.12024, 0.12024, 0.992745, 231.448, -180.72)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="BushR2" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1/BushR1"]
position = Vector2(229.057, 0.907132)
rotation = 0.0304131
scale = Vector2(1, 1)
rest = Transform2D(0.999538, 0.0304084, -0.0304084, 0.999538, 229.057, 0.907132)
auto_calculate_length_and_angle = false
length = 243.184
bone_angle = 0.0
[node name="ArmR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso"]
position = Vector2(231, -206)
rotation = 1.25979
rest = Transform2D(0.30602, 0.952025, -0.952025, 0.30602, 231, -206)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="LowerArmR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/ArmR"]
position = Vector2(333.345, 31.5225)
rotation = 0.2173
rest = Transform2D(0.976483, 0.215594, -0.215594, 0.976483, 333.345, 31.5225)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="HandR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/ArmR/LowerArmR"]
position = Vector2(327.818, -25.437)
rotation = -0.202883
rest = Transform2D(0.97949, -0.201494, 0.201494, 0.97949, 327.818, -25.437)
auto_calculate_length_and_angle = false
length = 275.832
bone_angle = 0.0
[node name="ArmL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso"]
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rotation = 1.7803
rest = Transform2D(-0.207974, 0.978134, -0.978134, -0.207974, -174, -173)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="LowerArmL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/ArmL"]
position = Vector2(313.029, 48.9689)
rotation = 0.118802
rest = Transform2D(0.992951, 0.118523, -0.118523, 0.992951, 313.029, 48.9689)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
[node name="HandL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/ArmL/LowerArmL"]
position = Vector2(327.818, -25.437)
rotation = 0.003987
rest = Transform2D(0.999992, 0.00398699, -0.00398699, 0.999992, 327.818, -25.437)
auto_calculate_length_and_angle = false
length = 275.832
bone_angle = 0.0
[node name="Loincloth" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"]
rotation = 1.63826
rest = Transform2D(-0.0674137, 0.997725, -0.997725, -0.0674137, 0, 0)
auto_calculate_length_and_angle = false
length = 248.625
bone_angle = 0.0
[node name="LegR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"]
position = Vector2(76, 32)
rotation = 1.59608
rest = Transform2D(-0.0252832, 0.99968, -0.99968, -0.0252832, 76, 32)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LowerLegR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegR"]
position = Vector2(374.324, -31.4741)
rotation = -1.59608
rest = Transform2D(-0.0252832, -0.99968, 0.99968, -0.0252832, 374.324, -31.4741)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="FootR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegR/LowerLegR"]
position = Vector2(8, 495)
rotation = 1.56289
rest = Transform2D(0.00791072, 0.999969, -0.999969, 0.00791072, 8, 495)
auto_calculate_length_and_angle = false
length = 199.652
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LegL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"]
position = Vector2(-95, 35)
rotation = 1.59608
rest = Transform2D(-0.0252832, 0.99968, -0.99968, -0.0252832, -95, 35)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="LowerLegL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegL"]
position = Vector2(355.266, 6.01966)
rotation = -1.59608
rest = Transform2D(-0.0252832, -0.99968, 0.99968, -0.0252832, 355.266, 6.01966)
auto_calculate_length_and_angle = false
length = 47.29
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true
[node name="FootL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegL/LowerLegL"]
position = Vector2(-14, 504)
rotation = 1.61189
rest = Transform2D(-0.0410865, 0.999156, -0.999156, -0.0410865, -14, 504)
auto_calculate_length_and_angle = false
length = 199.652
bone_angle = 0.0
metadata/_local_pose_override_enabled_ = true