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44 lines
1.4 KiB
44 lines
1.4 KiB
using Newtonsoft.Json.Linq;
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namespace Babushka.scripts.CSharp.GameEntity.LoadSave;
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public static class EntityLoadSaveUtil
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{
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private static void AssertTokenType(this JObject json, string key, JTokenType type)
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{
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var token = json[key];
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if (token == null) throw new MalformedJsonException(json, key, "does not exist");
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//if (!token.HasValues) throw new MalformedJsonException(json, key, "has no value");
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if (token.Type != type) throw new MalformedJsonException(json, key, $"is not of type {type}");
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}
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public static long GetLongValue(this JObject json, string key)
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{
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AssertTokenType(json, key, JTokenType.Integer);
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return json.Value<long>(key);
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}
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public static int GetIntValue(this JObject json, string key)
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{
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AssertTokenType(json, key, JTokenType.Integer);
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return json.Value<int>(key);
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}
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public static float GetFloatValue(this JObject json, string key)
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{
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AssertTokenType(json, key, JTokenType.Float);
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return json.Value<float>(key);
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}
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public static JObject GetObject(this JObject json, string key)
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{
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AssertTokenType(json, key, JTokenType.Object);
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return json.Value<JObject>(key)!;
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}
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public static string GetStringValue(this JObject json, string key)
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{
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AssertTokenType(json, key, JTokenType.String);
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return json.Value<string>(key)!;
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}
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} |