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Babushka/scripts/CSharp/Common/Fight/FightUtils.cs

50 lines
1.3 KiB

using System.Collections.Generic;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Fight;
public static class FightUtils
{
public static int GetEnteredAmount(this FightWorld.FighterGroup self)
{
return self.enemies.Count(e => e.IsAlive() && e.entered);
}
public static IEnumerable<FightWorld.Fighter> GetUptoUnenteredFighters(
this FightWorld.FighterGroup self,
int maxFighters)
{
if (maxFighters <= self.enemies.Count)
return self.enemies
.Where(e => !e.entered && e.IsAlive());
return self.enemies
.Where(e => !e.entered && e.IsAlive())
.Take(maxFighters);
}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.GetHealth() >= 0;
}
public static bool IsDead(this FightWorld.Fighter self)
{
return !self.IsAlive();
}
public static int GetHealth(this FightWorld.Fighter self)
{
return self.health ?? self.maxHealth;
}
public static void AddHealth(this FightWorld.Fighter self, int addHealth)
{
self.health = self.GetHealth() + addHealth;
}
public static bool AreAllDead(this FightWorld.FighterGroup self)
{
return self.enemies.All(e => e.IsDead());
}
}