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Babushka/scripts/CSharp/Common/Fight/UI/TargetSelectionClick.cs

16 lines
410 B

using Godot;
using System;
public partial class TargetSelectionClick : Area2D
{
[Signal]
public delegate void TargetSelectedEventHandler();
public override void _InputEvent(Viewport viewport, InputEvent @event, int shapeIdx)
{
if (@event is InputEventMouseButton { Pressed: true, ButtonIndex: MouseButton.Left })
{
EmitSignalTargetSelected();
}
}
}