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Babushka/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn

3787 lines
309 KiB

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scale = Vector2(0.225236, 0.225236)
texture = ExtResource("8_51wdy")
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position = Vector2(-472.666, -269.222)
scale = Vector2(0.222141, 0.222141)
texture = ExtResource("7_yvlbo")
skeleton = NodePath("../../Skeleton2DVesnaDreiviertel")
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position = Vector2(5, -385)
scale = Vector2(0.253399, 0.253399)
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position = Vector2(-636, -269)
scale = Vector2(0.22028, 0.22028)
texture = ExtResource("5_d81uw")
skeleton = NodePath("../../Skeleton2DVesnaSide")
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position = Vector2(-653, -270)
scale = Vector2(0.225622, 0.225622)
texture = ExtResource("7_yvlbo")
skeleton = NodePath("../../Skeleton2DVesnaSide")
polygon = PackedVector2Array(3032.14, 278.533, 3057.9, 293.837, 3071.71, 322.578, 3067.6, 352.439, 3050.81, 371.849, 3019.82, 361.397, 3000.42, 328.177, 3006.39, 293.837)
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position = Vector2(-653, -270)
scale = Vector2(0.225622, 0.225622)
texture = ExtResource("7_yvlbo")
skeleton = NodePath("../../Skeleton2DVesnaSide")
polygon = PackedVector2Array(3019.09, 260.071, 3035.87, 254.373, 3049.32, 256.905, 3058.35, 271.469, 3051.7, 283.816, 3040.46, 275.584, 3024.47, 278.909, 3017.5, 273.368)
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polygons = [PackedInt32Array(4, 3, 2, 5), PackedInt32Array(5, 6, 7, 0), PackedInt32Array(5, 2, 1, 0)]
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position = Vector2(-585, -263)
scale = Vector2(0.20332, 0.20332)
texture = ExtResource("8_x1v86")
skeleton = NodePath("../../Skeleton2DVesnaSide")
polygon = PackedVector2Array(3043.7, 290.867, 3061.89, 307.625, 3068.11, 333.719, 3064.04, 354.067, 3049.68, 369.149, 3028.14, 354.546, 3024.31, 327.973, 3028.38, 306.428)
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polygons = [PackedInt32Array(7, 1, 0), PackedInt32Array(5, 3, 4), PackedInt32Array(5, 3, 2, 6), PackedInt32Array(6, 7, 1, 2)]
bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)]
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position = Vector2(-645, -270)
scale = Vector2(0.223164, 0.223164)
texture = ExtResource("8_51wdy")
skeleton = NodePath("../../Skeleton2DVesnaSide")
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[node name="Skeleton2DVesnaSide" type="Skeleton2D" parent="Side"]
visible = false
modification_stack = SubResource("SkeletonModificationStack2D_dqmiu")
[node name="Hips" type="Bone2D" parent="Side/Skeleton2DVesnaSide"]
position = Vector2(5, -89)
rotation = -1.54825
scale = Vector2(0.999992, 0.999992)
rest = Transform2D(0.0225493, -0.999746, 0.999746, 0.0225493, 5, -89)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="Skirt" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"]
rotation = 3.12376
scale = Vector2(0.999995, 0.999995)
rest = Transform2D(-0.999841, 0.0178341, -0.0178341, -0.999841, 0, 0)
auto_calculate_length_and_angle = false
length = 43.207
bone_angle = 0.0
[node name="Torso" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"]
position = Vector2(36.9906, -0.834326)
rest = Transform2D(1, 0, 0, 1, 36.9906, -0.834326)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="Head" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"]
position = Vector2(37.9903, -0.856875)
rotation = -0.0118557
rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 37.9903, -0.856875)
auto_calculate_length_and_angle = false
length = 81.297
bone_angle = 0.0
[node name="Eye" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"]
position = Vector2(32.2549, 23.6564)
rotation = 1.56478
scale = Vector2(1, 1)
rest = Transform2D(0.00601224, 0.999982, -0.999982, 0.00601224, 32.2549, 23.6564)
auto_calculate_length_and_angle = false
length = 26.883
bone_angle = 0.0
[node name="Pupil" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head/Eye"]
position = Vector2(4.99994, -0.0234162)
rest = Transform2D(1, -9.31323e-10, 9.31323e-10, 1, 4.99994, -0.0234162)
auto_calculate_length_and_angle = false
length = 2.0
bone_angle = 0.0
[node name="Eyebrow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"]
position = Vector2(45.2862, 26.5172)
rotation = -0.0106651
rest = Transform2D(0.999943, -0.0106649, 0.0106649, 0.999943, 45.2862, 26.5172)
auto_calculate_length_and_angle = false
length = 2.0
bone_angle = 0.0
[node name="Bow" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso/Head"]
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scale = Vector2(0.220724, 0.220724)
texture = ExtResource("4_fke7f")
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scale = Vector2(0.22449, 0.22449)
texture = ExtResource("5_d81uw")
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modification_stack = SubResource("SkeletonModificationStack2D_d81uw")
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bone_angle = 2.89567
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
length = 2.0
bone_angle = 0.0
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bone_angle = 0.0
[node name="PupilR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head/EyeR"]
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auto_calculate_length_and_angle = false
length = 2.0
bone_angle = 0.0
[node name="BowL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"]
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auto_calculate_length_and_angle = false
length = 30.0
bone_angle = 0.0
[node name="BowR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/Head"]
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scale = Vector2(1, 1)
rest = Transform2D(-0.479174, -0.87772, 0.87772, -0.479174, -2.39005, -12.1365)
auto_calculate_length_and_angle = false
length = 30.0
bone_angle = 0.0
[node name="ArmR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso"]
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[node name="ForearmR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmR"]
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rest = Transform2D(1, 0, 0, 1, 20.7009, 19.2995)
[node name="HandL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmR/ForearmR"]
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auto_calculate_length_and_angle = false
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bone_angle = 96.8522
[node name="ArmL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso"]
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rotation = 1.87757
rest = Transform2D(-0.301986, 0.953313, -0.953313, -0.301986, 37.0002, 39.9996)
[node name="ForearmL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmL"]
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[node name="HandL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/Torso/ArmL/ForearmL"]
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bone_angle = -7.866
[node name="Skirt" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"]
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length = 43.649
bone_angle = 0.0
[node name="LegR" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"]
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scale = Vector2(0.999926, 0.999926)
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scale = Vector2(1.00002, 1.00002)
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length = 16.0
bone_angle = 24.9323
metadata/_local_pose_override_enabled_ = true
[node name="LegL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip"]
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scale = Vector2(0.99996, 0.99996)
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metadata/_local_pose_override_enabled_ = true
[node name="LowerlegL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/LegL"]
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scale = Vector2(1.00005, 1.00005)
rest = Transform2D(1, 0, 0, 1, 29.6406, 4.73647)
metadata/_local_pose_override_enabled_ = true
[node name="FootL" type="Bone2D" parent="Front/Skeleton2DVesnaFront/Hip/LegL/LowerlegL"]
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length = 16.0
bone_angle = -96.5537
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[node name="IK Targets" type="Node2D" parent="Front"]
[node name="FootL Target" type="Node2D" parent="Front/IK Targets"]
position = Vector2(36, -21)
[node name="FootL Rotate" type="Node2D" parent="Front/IK Targets/FootL Target"]
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[node name="FootR Target" type="Node2D" parent="Front/IK Targets"]
position = Vector2(-20, -23)
[node name="FootR Rotate" type="Node2D" parent="Front/IK Targets/FootR Target"]
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[node name="VesnaFrontAnimPlayer" type="AnimationPlayer" parent="Front"]
libraries = {
&"": SubResource("AnimationLibrary_x1v86")
}
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visible = false
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scale = Vector2(0.224795, 0.224795)
texture = ExtResource("4_fke7f")
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position = Vector2(-293, -276)
scale = Vector2(0.238229, 0.238229)
texture = ExtResource("8_51wdy")
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[node name="Skeleton2DVesnaBack" type="Skeleton2D" parent="Back"]
modification_stack = SubResource("SkeletonModificationStack2D_yvlbo")
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[node name="Torso" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"]
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[node name="Head" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"]
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[node name="Zipfel1" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso/Head"]
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[node name="Zpifel2" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso/Head/Zipfel1"]
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[node name="ArmR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"]
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[node name="ArmL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/Torso"]
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[node name="Skirt" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"]
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[node name="LegR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"]
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[node name="LowerlegR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegR"]
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[node name="FootR" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegR/LowerlegR"]
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[node name="LegL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips"]
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[node name="LowerlegL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegL"]
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[node name="FootL" type="Bone2D" parent="Back/Skeleton2DVesnaBack/Hips/LegL/LowerlegL"]
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[node name="IK Targets" type="Node2D" parent="Back/Skeleton2DVesnaBack"]
[node name="FootL Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"]
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rotation = 0.522455
[node name="FootL Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootL Target"]
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[node name="FootR Target" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets"]
position = Vector2(32, -37)
rotation = 0.522379
[node name="FootR Rotate" type="Node2D" parent="Back/Skeleton2DVesnaBack/IK Targets/FootR Target"]
position = Vector2(23.0836, 4.01854)