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Babushka/scripts/CSharp/Common/Minigame/RegionVisual.cs

47 lines
1.6 KiB

using System;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Minigame;
public partial class RegionVisual : Node
{
[Export] private Sprite2D _sliceSprite = null!;
[Export] private Label _textLabel = null!;
[Export] private Node2D _labelPivot = null!;
[Export(PropertyHint.DictionaryType)] private Dictionary<MinigameController.RegionTheme, Color> _fillColors = new();
private int _index;
public void Setup(Vector2 normalAngles, string regionText, MinigameController.RegionTheme regionTheme, int index)
{
var mat = (_sliceSprite.Material as ShaderMaterial)!;
mat.SetShaderParameter("angles", normalAngles);
mat.SetShaderParameter("fillColor", GetFillColor(regionTheme));
// '/ 2' from the average and '* 2' from the radians cancel out
var averageAngleRadians = (normalAngles.X + normalAngles.Y) * float.Pi;
_labelPivot.Rotation = averageAngleRadians;
_textLabel.Rotation = -averageAngleRadians;
_textLabel.Text = regionText;
_index = index;
}
public void HitAnimation(int regionIndex)
{
if(regionIndex != _index) return;
var tween = GetTree().CreateTween();
tween.TweenProperty(_sliceSprite, "scale", new Vector2(1.5f, 1.5f), 0.1f);
tween.TweenProperty(_sliceSprite, "scale", new Vector2(1f, 1f), 0.2f);
}
private Color GetFillColor(MinigameController.RegionTheme theme)
{
if (_fillColors.TryGetValue(theme, out var color)) return color;
throw new InvalidOperationException($"No fill color for theme {theme}");
}
}