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148 lines
4.4 KiB
148 lines
4.4 KiB
using System;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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/// <summary>
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/// Determines the behaviour of a plant in Babushka.
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/// </summary>
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public partial class PlantBehaviour2D : Node2D
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{
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[Export] private string _prefabPath;
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[Export] private Sprite2D[] _seeds;
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[Export] private Sprite2D[] _smallPlants;
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[Export] private Sprite2D[] _bigPlants;
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[Export] private Sprite2D[] _readyPlants;
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[Export] private PlantState _state = PlantState.None;
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[Export] private FieldBehaviour2D _field;
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[Export] private ItemOnGround2D _harvestablePlant;
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[Export] private CpuParticles2D _magicEffect;
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[Export] private bool _magicWordNeeded = true;
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private string _magicWordDialogicEventName = "MagicWord";
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private Sprite2D? _currentPlantSprite = null;
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private bool _magicWordSaid = false;
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private bool _calledOnReady = false;
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public PlantState State => _state;
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public int DaysGrowing { get; set; }
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public string PrefabPath => _prefabPath;
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/// <summary>
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/// public accessor for the field reference
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/// </summary>
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public FieldBehaviour2D Field
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{
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get => _field;
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set => _field = value;
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}
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public override void _Ready()
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{
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if (_state == PlantState.None)
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{
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_state = PlantState.Planted;
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_currentPlantSprite = GetRandomSprite(_seeds);
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_currentPlantSprite.Visible = true;
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}
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else
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{
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_calledOnReady = true;
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GrowPlant();
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}
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}
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public void Grow()
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{
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GrowPlant();
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}
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/// <summary>
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/// Transitions the plant to its next growth stage.
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/// </summary>
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public void GrowPlant()
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{
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if (!_calledOnReady)
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{
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if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
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return;
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}
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switch (_state)
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{
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case PlantState.None:
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_state = PlantState.Planted;
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_currentPlantSprite = GetRandomSprite(_seeds);
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_currentPlantSprite.Visible = true;
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break;
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case PlantState.Planted:
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_state = PlantState.SmallPlant;
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if(_currentPlantSprite != null)
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = GetRandomSprite(_smallPlants);
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_currentPlantSprite.Visible = true;
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break;
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case PlantState.SmallPlant:
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_state = PlantState.BigPlant;
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if(_currentPlantSprite != null)
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = GetRandomSprite(_bigPlants);
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_currentPlantSprite.Visible = true;
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break;
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case PlantState.BigPlant:
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_state = PlantState.Ready;
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if(_currentPlantSprite != null)
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = GetRandomSprite(_readyPlants);
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_currentPlantSprite.Visible = true;
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ActivatePickupAfterDelay(true);
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break;
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case PlantState.Ready:
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_state = PlantState.None;
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if(_currentPlantSprite != null)
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = null;
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ActivatePickupAfterDelay(false);
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break;
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default:
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break;
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}
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_field.UpdateFieldState(FieldState.Tilled);
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_magicWordSaid = false;
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_calledOnReady = false;
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}
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private Sprite2D GetRandomSprite(Sprite2D[] sprites)
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{
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Random rand = new Random();
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return sprites[rand.Next(sprites.Length)];
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}
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public async void ActivatePickupAfterDelay(bool activate)
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{
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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SetActiveHarvestablePlant(activate);
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}
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private void SetActiveHarvestablePlant(bool active)
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{
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_harvestablePlant.IsActive = active;
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_harvestablePlant.UpdateVisuals();
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}
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public void SayMagicWord(string wordEvent)
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{
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if (_magicWordDialogicEventName != wordEvent)
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return;
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_magicEffect.Emitting = true;
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_magicEffect.OneShot = true;
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_magicWordSaid = true;
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Grow();
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}
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} |