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Babushka/scripts/CSharp/Common/Farming/FarmingControls.cs

48 lines
1.1 KiB

using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FarmingControls : Node3D
{
[Export] private Sprite3D _hoeSprite;
[Export] private PackedScene _fieldPrefab;
[Export] private Node _fieldParent;
[Export] private Node3D _movingPlayer;
private bool _hoeInHand = false;
public void ActivateHoe(bool activate)
{
_hoeSprite.Visible = !activate;
_hoeInHand = !activate;
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("click") && _hoeInHand)
{
MakeField();
}
}
public override void _Notification(int notification)
{
GD.Print("Player global position: " + _movingPlayer.GlobalPosition);
}
private void MakeField()
{
if(_fieldParent == null || _fieldPrefab == null)
return;
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node3D field3d)
{
field3d.Position = _movingPlayer.GlobalPosition;
}
_fieldParent.AddChild(fieldInstance);
}
}