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Babushka/scripts/CSharp/GameEntity/Entities/Entity.cs

23 lines
546 B

using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Babushka.scripts.CSharp.GameEntity.Types;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public partial class Entity : Node2D
{
private long _id;
protected virtual EntityType Type => EntityType.None;
protected virtual void SaveEntity(JObject json)
{
json["id"] = _id;
json["type"] = (int)Type;
}
protected virtual void LoadEntity(JObject json)
{
_id = json.GetLongValue("id");
}
}