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52 lines
1.3 KiB
52 lines
1.3 KiB
using System.Collections.Generic;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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[GlobalClass]
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public partial class FarmingControls : Node3D
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{
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[Export] private Sprite3D _hoeSprite;
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[Export] private PackedScene _fieldPrefab;
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[Export] private Node3D _movingPlayer;
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public Node FieldParent;
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private bool _hoeInHand = false;
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private Dictionary<KeyValuePair<int, int>, bool> _spawnedFields = new Dictionary<KeyValuePair<int, int>, bool>();
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public void ActivateHoe(bool activate)
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{
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_hoeSprite.Visible = !activate;
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_hoeInHand = !activate;
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("click") && _hoeInHand)
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{
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MakeField();
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}
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}
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private void MakeField()
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{
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if(FieldParent == null || _fieldPrefab == null)
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return;
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Node fieldInstance = _fieldPrefab.Instantiate();
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if (fieldInstance is Node3D field3d)
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{
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Vector3 playerPos = _movingPlayer.GlobalPosition;
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field3d.Position = new Vector3(AdjustValue(playerPos.X), 0.1f, AdjustValue(playerPos.Z));
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}
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FieldParent.AddChild(fieldInstance);
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}
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private float AdjustValue(float value)
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{
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return Mathf.Floor(value);
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}
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} |