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Babushka/scripts/CSharp/Common/Fight/FightMinigameHandler.cs

44 lines
1.9 KiB

using Godot;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Fight;
using Babushka.scripts.CSharp.Common.Fight.ActionDetails;
using Babushka.scripts.CSharp.Common.Minigame;
public partial class FightMinigameHandler : Node
{
#region Shortcuts
private FightWorld.FightHappeningData HappeningData => FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException();
#endregion
[Export] private MinigameController _minigameController;
public void OnStateEnter(FightHappening.FightState to)
{
if(to!=FightHappening.FightState.InputActionDetail) return;
var currentDetail = HappeningData.actionStaging!.CurrentDetail();
if(currentDetail is not MinigameActionDetail minigameDetail) return;
_minigameController.Run(new MinigameController.Builder<int>()
.AddRegion(4).RegionWithText("4").RegionWithTheme(MinigameController.RegionTheme.Normal)
.AddRegion(0).RegionWithProportion(1.5f).RegionWithText("0").RegionWithTheme(MinigameController.RegionTheme.Bad)
.AddRegion(8).RegionWithProportion(0.5f).RegionWithText("8").RegionWithTheme(MinigameController.RegionTheme.VeryGood)
.AddRegion(0).RegionWithProportion(1.5f).RegionWithText("0").RegionWithTheme(MinigameController.RegionTheme.Bad)
.AddRegion(3).RegionWithText("3").RegionWithTheme(MinigameController.RegionTheme.NormalAlt1)
.AddRegion(5).RegionWithText("5").RegionWithTheme(MinigameController.RegionTheme.NormalAlt2)
.WithHitCount(3)
).ContinueWith(task =>
{
minigameDetail.damageHits = task.Result;
//FightHappening.Instance.DetailFilled();
// Apparently ContinueWith spawn a new Thread, but methods on a node only want to be called from the main thread
FightHappening.Instance.CallDeferred("DetailFilled");
});
}
}