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Babushka/scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs

29 lines
944 B

using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node
{
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
[Export] private PackedScene _roamingEnemyGroupPrefab;
[Export] private FightSceneSwitcher _fightSceneSwitcher;
public override void _Ready()
{
var room = FightWorld.Instance.currentRoom!;
var i = 0;
foreach (var availableParent in _enemyGroupSpawns.Shuffle())
{
var enemyGroup = room.enemyGroups[i];
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(enemyGroup, _fightSceneSwitcher);
availableParent.AddChild(roamingEnemyGroup);
if (i >= room.enemyGroups.Count - 1) break;
i++;
}
}
}