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Babushka/scripts/CSharp/Common/Quest/QuestTrigger.cs

34 lines
863 B

using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestTrigger : Node
{
[Export]
public QuestResource? questResource;
[Export]
public QuestStatus.Status toStatus;
[Export]
private bool makeCurrent = false;
public void Trigger()
{
GD.Print("trigger");
if(questResource== null)
throw new Exception("QuestResource is not set on QuestTrigger node.");
if(QuestManager.Instance == null)
throw new Exception("QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
if (makeCurrent)
{
QuestManager.Instance.SetFollowQuest(questResource);
}
}
}