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Babushka/scripts/CSharp/Common/Savegame/SettingsData.cs

31 lines
946 B

namespace Babushka.scripts.CSharp.Common.Savegame;
/// <summary>
/// Data structure for device-specific settings that should be saved / loaded to disk.
/// Will not be synced across devices.
/// </summary>
public class SettingsData
{
/// <summary>
/// To be incremented (and migrated) on modification.
/// </summary>
public const int VERSION = 1;
public int version { get; set; } = VERSION;
public bool IsVersionValid()
{
return VERSION == version;
}
public double runtimeSeconds { get; set; }
public int windowSizeX { get; set; } = 800;
public int windowSizeY { get; set; } = 600;
public int windowPositionX { get; set; } = 100;
public int windowPositionY { get; set; } = 100;
public bool windowBorderless { get; set; }
public float volumeMaster { get; set; } = 1.0f;
public float volumeFx { get; set; } = 1.0f;
public float volumeMusic { get; set; } = 1.0f;
}