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Babushka/scripts/CSharp/Common/CharacterControls/Player2D.cs

118 lines
2.5 KiB

using System.Threading;
using System.Threading.Tasks;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class Player2D : CharacterBody2D
{
[Export] private float _speed = 100f;
[Export] private AnimatedSprite2D _sprite;
// -1 means no tool.
private int _toolID = -1;
private string _toolString;
private bool anyActionPressed;
private bool _wateringInProgress;
private Vector2 _lastDirection = Vector2.Zero;
public override void _Process(double delta)
{
anyActionPressed = false;
if (Input.IsActionPressed("move_right"))
{
Velocity = new Vector2(_speed, 0);
MoveAndSlide();
_sprite.FlipH = false;
_sprite.Animation = "side walking" + _toolString;
anyActionPressed = true;
_lastDirection = Vector2.Right;
}
if (Input.IsActionPressed("move_left"))
{
Velocity = new Vector2(-_speed, 0);
MoveAndSlide();
_sprite.FlipH = true;
_sprite.Animation = "side walking" + _toolString;
anyActionPressed = true;
_lastDirection = Vector2.Left;
}
if (Input.IsActionPressed("move_up"))
{
Velocity = new Vector2(0, -_speed);
MoveAndSlide();
_sprite.Animation = "back walking" + _toolString;
anyActionPressed = true;
_lastDirection = Vector2.Up;
}
if (Input.IsActionPressed("move_down"))
{
Velocity = new Vector2(0, _speed);
MoveAndSlide();
_sprite.Animation = "front walking" + _toolString;
anyActionPressed = true;
_lastDirection = Vector2.Down;
}
if (anyActionPressed)
{
_sprite.Play();
}
else
{
if (_wateringInProgress)
return;
//idle
if(_lastDirection == Vector2.Zero || _lastDirection == Vector2.Down)
_sprite.Animation = "front idle" + _toolString;
else if(_lastDirection == Vector2.Left || _lastDirection == Vector2.Right)
_sprite.Animation = "side idle" + _toolString;
else if(_lastDirection == Vector2.Up)
_sprite.Animation = "back idle" + _toolString;
}
}
public void ActivateTool(bool success, int id)
{
if (success)
_toolID = id;
else _toolID = -1;
switch (_toolID)
{
case 0:
_toolString = " rake";
break;
case 1:
_toolString = " wateringcan";
break;
default:
_toolString = "";
break;
}
}
public void PlayWateringAnimation()
{
if (_toolID == 1 && !_wateringInProgress)
{
_sprite.Animation = "diagonal wateringcan";
_sprite.Play();
_wateringInProgress = true;
Task.Run(DelayedWateringCanReset);
}
}
private async Task DelayedWateringCanReset()
{
await Task.Delay(1000);
_wateringInProgress = false;
}
}