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using Godot;
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namespace Babushka.scripts.CSharp.Common.CharacterControls;
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public partial class DetectableInteractionArea : Area2D
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{
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[Export] private InteractionArea2D _interactionArea2D;
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public void ActivateInteractionArea(bool activate)
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{
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_interactionArea2D.IsActive = activate;
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}
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} |