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Babushka/scripts/CSharp/GameEntity/Management/EntityManagerUtil.cs

22 lines
643 B

using Godot;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public static class EntityManagerUtil
{
public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
{
if(self == null) return;
if(self.sceneName != entity.sceneName) return;
self.AddEntity(entity);
}
public static bool IsValid<T>(this T? node) where T : GodotObject
{
return node != null
&& GodotObject.IsInstanceValid(node)
&& !node.IsQueuedForDeletion();
}
}