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22 lines
643 B
22 lines
643 B
using Godot;
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using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
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namespace Babushka.scripts.CSharp.GameEntity.Management;
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public static class EntityManagerUtil
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{
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public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
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{
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if(self == null) return;
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if(self.sceneName != entity.sceneName) return;
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self.AddEntity(entity);
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}
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public static bool IsValid<T>(this T? node) where T : GodotObject
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{
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return node != null
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&& GodotObject.IsInstanceValid(node)
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&& !node.IsQueuedForDeletion();
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}
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} |