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Babushka/prefabs/farm/duck.tscn

123 lines
3.6 KiB

[gd_scene load_steps=2 format=3 uid="uid://muuxxgvx33fp"]
[ext_resource type="Texture2D" uid="uid://hvchk6t0xe7j" path="res://art/animals/Ente.png" id="1_cgxhx"]
[node name="Duck" type="Node2D"]
[node name="body" type="Sprite2D" parent="."]
position = Vector2(14, 222)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(30, 168, 125, 326)
[node name="head" type="Sprite2D" parent="body"]
position = Vector2(58, -166)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(45, 24, 87, 82)
[node name="beak upper" type="Sprite2D" parent="body/head"]
z_index = 1
y_sort_enabled = true
position = Vector2(28, 16)
scale = Vector2(0.585, 0.5)
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(292, 37, 152, 98)
[node name="beak lower" type="Sprite2D" parent="body/head"]
y_sort_enabled = true
position = Vector2(24, 34)
rotation = 0.0428005
scale = Vector2(0.585, 0.5)
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(295, 170, 145, 39)
[node name="wing" type="Sprite2D" parent="body"]
position = Vector2(-62, 103)
rotation = -0.41677
scale = Vector2(0.889059, 0.988488)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="underbelly" type="Sprite2D" parent="body"]
position = Vector2(-14.8802, 125.831)
rotation = -2.93148
scale = Vector2(0.710887, 1.04894)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="leg left" type="Sprite2D" parent="body"]
position = Vector2(30, 95)
rotation = 2.58706
scale = Vector2(0.679, 0.679)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
[node name="left thigh" type="Sprite2D" parent="body/leg left"]
position = Vector2(83.7622, -71.8698)
rotation = 0.610927
scale = Vector2(0.886555, 0.832726)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
[node name="left shin" type="Sprite2D" parent="body/leg left/left thigh"]
position = Vector2(1.60523, -73.2123)
rotation = -0.515749
scale = Vector2(1.1036, 0.96548)
skew = 0.0519596
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
[node name="left foot" type="Sprite2D" parent="body/leg left/left thigh/left shin"]
position = Vector2(-9.87654, -96.2852)
rotation = -2.49519
scale = Vector2(1.05636, 0.957748)
skew = -0.152411
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
[node name="leg right" type="Sprite2D" parent="body"]
position = Vector2(-33, 108)
rotation = 2.58706
scale = Vector2(0.67, 0.62)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
[node name="right thigh" type="Sprite2D" parent="body/leg right"]
position = Vector2(79.9638, -66.0038)
rotation = 1.02507
scale = Vector2(0.886555, 0.832726)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
[node name="right shin" type="Sprite2D" parent="body/leg right/right thigh"]
position = Vector2(-30.7045, -51.617)
rotation = -1.27892
scale = Vector2(1.1036, 0.96548)
skew = 0.0519596
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
[node name="right foot" type="Sprite2D" parent="body/leg right/right thigh/right shin"]
position = Vector2(52.0876, -74.1994)
rotation = 0.121931
scale = Vector2(1.05636, -0.891307)
skew = -0.152411
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)