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Babushka/scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs

25 lines
732 B

using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// <summary>
/// Used for identifying <see cref="InteractionArea2D"/> scenes when listening for area overlaps.
/// </summary>
public partial class DetectableInteractionArea : Area2D
{
[Export] public InteractionArea2D interactionArea2D;
public void InteractionAreaSelectionChanged(Variant instanceID)
{
if (instanceID.AsString() == GetInstanceId().ToString())
{
GD.Print("InteractionArea: Selected.");
interactionArea2D.HighlightInteractable();
}
else
{
GD.Print("InteractionArea: Not Selected.");
interactionArea2D.ResetHighlight();
}
}
}