You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Babushka/scripts/CSharp/Common/CharacterControls/Player3D.cs

80 lines
1.8 KiB

using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class Player3D : CharacterBody3D
{
[Export] private float _speed = 1.0f;
[Export] private Camera3D _camera;
[Export] private Sprite3D _frontSprite;
[Export] private Sprite3D _sideSprite;
private bool _sideFlipped;
public override void _PhysicsProcess(double delta)
{
var inputDir = Input.GetVector("move_left", "move_right", "move_up", "move_down");
if (inputDir == Vector2.Zero)
return;
MoveOnInput(inputDir, delta);
SwitchSprites(inputDir);
}
private void MoveOnInput(Vector2 inputDir, double delta)
{
inputDir = inputDir.Rotated(-_camera.GlobalRotation.Y);
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
Velocity = new Vector3(direction.X * _speed * (float) delta * Scale.X, Velocity.Y, direction.Z * _speed * (float) delta * Scale.Z);
else
Velocity = Velocity.MoveToward(new Vector3(0, 0, 0), _speed);
MoveAndSlide();
}
private void SwitchSprites(Vector2 inputDir)
{
float X = inputDir.X;
float Y = inputDir.Y;
if (X == 0.0 && Y == 0.0)
{
ActivateFrontSprite(true);
return;
}
if (X != 0)
{
ActivateFrontSprite(false);
if (X > 0.0f)
{
_sideFlipped = false;
_sideSprite.FlipH = _sideFlipped;
}
if (X < 0.0f)
{
_sideFlipped = true;
_sideSprite.FlipH = _sideFlipped;
}
return;
}
if (Y != 0)
{
ActivateFrontSprite(true);
}
}
private void ActivateFrontSprite(bool activate)
{
_frontSprite.Visible = activate;
_sideSprite.Visible = !activate;
}
}