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Babushka/scripts/CSharp/Common/Fight/Actions/EatBeetrootAction.cs

48 lines
1.8 KiB

using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class EatBeetrootAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
public override bool NextDetail() => false;
private const int HealAmount = 20;
public override bool ShouldAbort()
{
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
"Item to eat for health has not been set in the FightWorld autoload");
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
FightHappeningAnimationContext animationContext)
{
var fighter = HappeningData.fighterTurn.Current;
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
animationContext.useHealItemIndicator.SpawnIndicator();
await fighterVisual.AnimateHeal();
}
public override void ExecuteAction()
{
var fighter = HappeningData.fighterTurn.Current;
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
if (result != InventoryActionResult.Success)
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
fighter.ChangeHealth(HealAmount);
}
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
}