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Babushka/prefabs/UI/Inventory/Inventory.tscn

69 lines
2.1 KiB

[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://graphics/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
[node name="Inventory" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6wusm")
[node name="SlotsContainer" type="Control" parent="."]
custom_minimum_size = Vector2(500, 0)
layout_mode = 1
anchors_preset = 13
anchor_left = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Slots" type="GridContainer" parent="SlotsContainer"]
custom_minimum_size = Vector2(1000, 200)
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_bottom = 200.0
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/h_separation = 0
theme_override_constants/v_separation = 0
columns = 10
[node name="SlotSelectContainer" type="Control" parent="SlotsContainer"]
custom_minimum_size = Vector2(1000, 100)
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="Selector" type="TextureRect" parent="SlotsContainer/SlotSelectContainer"]
custom_minimum_size = Vector2(100, 100)
layout_mode = 0
offset_left = 1.0
offset_right = 101.0
offset_bottom = 100.0
texture = ExtResource("4_tiss4")
expand_mode = 1
[node name="InventoryTester" type="Node" parent="."]
script = ExtResource("3_exrk4")
_testItemToCreate = ExtResource("4_5fdxq")
[node name="BabushkaUiTmpInventorySelect" type="Sprite2D" parent="."]
position = Vector2(-648, 1020)
texture = ExtResource("4_tiss4")