You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Babushka/scripts/CSharp/GameEntity/Management/EntitySceneContainer.cs

42 lines
1.1 KiB

using System.Linq;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Godot;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public partial class EntitySceneContainer : Node2D
{
[Export] public string sceneName = "none";
public override void _EnterTree()
{
EntityManager.Instance.SetSceneContainer(this);
}
public override void _ExitTree()
{
EntityManager.Instance.UnsetSceneContainer();
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
loadedScenesEntity.AddScene(sceneName);
}
public override void _Ready()
{
AddAllEntities();
}
public void AddAllEntities()
{
foreach (var positionalEntity in EntityManager.Instance.AllPositionalEntities.Where(x => x.sceneName == sceneName))
{
AddEntity(positionalEntity);
}
}
public void AddEntity(PositionalEntity entity)
{
entity.InstantiateEntityNode(this);
}
}