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Babushka/scripts/CSharp/GameEntity/Entities/TrashEntity.cs

23 lines
649 B

using Babushka.scripts.CSharp.GameEntity.Management;
using Godot;
namespace Babushka.scripts.CSharp.GameEntity.Entities;
public class TrashEntity : PositionalEntity
{
public override string EntityType => OWN_TYPE_NAME;
public const string OWN_TYPE_NAME = "TrashEntity";
private EntityNodeCreator _creator;
public TrashEntity()
{
}
public override void AddEntity(Node2D parent)
{
if(_creator == null) _creator = EntityManager.Instance.NodeCreator;
var entityNode = _creator.CreateNode2D(EntityType);
parent.AddChild(entityNode);
entityNode.GlobalPosition = position;
}
}