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14 lines
334 B
14 lines
334 B
using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.GameEntity.Management;
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public partial class EntityNodeCreator : Node
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{
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[Export] private Dictionary<string, PackedScene> _entityPrefabs;
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public Node2D CreateNode2D(string type)
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{
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return _entityPrefabs[type].Instantiate<Node2D>();
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}
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} |