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Babushka/scenes/IndoorTest2.tscn

326 lines
10 KiB

[gd_scene load_steps=20 format=3 uid="uid://bm21nqepnwaik"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/interactions/Player2D.tscn" id="2_a2ood"]
[ext_resource type="Texture2D" uid="uid://waqmjrxduxfq" path="res://art/indoor/room export/Room_01_walls.png" id="3_a2ood"]
[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="3_je1cl"]
[ext_resource type="Texture2D" uid="uid://blg50is4kuh2f" path="res://art/indoor/room export/Room_01_chair.png" id="4_hjjhl"]
[ext_resource type="Texture2D" uid="uid://bqwhptcgg5ons" path="res://art/indoor/room export/Room_01_dorr_R.png" id="5_8o6or"]
[ext_resource type="Texture2D" uid="uid://dhvi5404cqioa" path="res://art/indoor/room export/Room_01_window.png" id="6_j5d18"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="7_ciwvv"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="8_8o6or"]
[ext_resource type="Texture2D" uid="uid://vyk63d0pgqm5" path="res://art/indoor/room export/Room_01_dioor L.png" id="8_wuntg"]
[ext_resource type="Texture2D" uid="uid://b2rj7wkyu6ehy" path="res://art/indoor/room export/Room_01_pechka.png" id="9_aivb2"]
[ext_resource type="Texture2D" uid="uid://bpi35nxbhput8" path="res://art/indoor/room export/Room_01_pechkaDoor.png" id="10_835kg"]
[ext_resource type="Texture2D" uid="uid://tyypifpte0pb" path="res://art/indoor/room export/Room_01_chugun.png" id="11_atjbs"]
[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="13_j5d18"]
[ext_resource type="Script" path="res://scripts/spiritAnimation.cs" id="14_ciwvv"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_j5d18"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a2ood"]
resource_local_to_scene = true
size = Vector2(7680, 1336)
[sub_resource type="Animation" id="Animation_j5d18"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Room assets/hand:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BackWall/Room01PechkaDoor:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-710, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = false
tracks/2/path = NodePath("Room assets/eyes:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_8o6or"]
resource_name = "hand_stretch"
length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Room assets/hand:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.133333, 3),
"transitions": PackedFloat32Array(0.406126, 2.46229),
"update": 0,
"values": [Vector2(0, 0), Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BackWall/Room01PechkaDoor:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(-0.0333333, 2.96667),
"transitions": PackedFloat32Array(0.101532, 1),
"update": 0,
"values": [Vector2(-710, 0), Vector2(-760, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Room assets/eyes:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(2.26667, 3.7, 3.9),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ciwvv"]
_data = {
&"RESET": SubResource("Animation_j5d18"),
&"hand_stretch": SubResource("Animation_8o6or")
}
[node name="IndoorTest" type="Node2D"]
y_sort_enabled = true
[node name="BackWall" type="Node" parent="."]
[node name="Room01Walls2" type="Sprite2D" parent="BackWall"]
z_index = -100
position = Vector2(-1072, -264)
texture = ExtResource("3_a2ood")
offset = Vector2(-2768, 264)
[node name="wall 1" type="Sprite2D" parent="BackWall"]
z_index = -100
texture = ExtResource("3_a2ood")
flip_h = true
region_rect = Rect2(111, 292, 3323, 2160)
[node name="StaticBody2D" type="StaticBody2D" parent="BackWall/wall 1"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="BackWall/wall 1/StaticBody2D"]
position = Vector2(-1912, -396)
shape = SubResource("RectangleShape2D_a2ood")
[node name="Room01DorrR" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-744, 16)
texture = ExtResource("5_8o6or")
[node name="Room01DioorL" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-3288, 8)
texture = ExtResource("8_wuntg")
[node name="Room01Pechka" type="Sprite2D" parent="BackWall"]
z_index = -80
position = Vector2(-752, 0)
texture = ExtResource("9_aivb2")
[node name="Room01Window2" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-2952, 16)
texture = ExtResource("6_j5d18")
[node name="Room01Window3" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-944, -8)
texture = ExtResource("6_j5d18")
[node name="Room01PechkaDoor" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-710, 0)
texture = ExtResource("10_835kg")
[node name="Room01Chugun" type="Sprite2D" parent="BackWall"]
z_index = -40
position = Vector2(-736, 8)
texture = ExtResource("11_atjbs")
[node name="Room01Shelf" type="Sprite2D" parent="BackWall"]
z_index = -50
position = Vector2(-832, 56)
texture = ExtResource("8_8o6or")
[node name="Player2d" parent="." instance=ExtResource("2_a2ood")]
position = Vector2(-1464, 136)
[node name="CharacterBody2D" parent="Player2d" index="0"]
_speed = 500.0
[node name="Animated Sprites" parent="Player2d/CharacterBody2D/visuals" index="0"]
z_index = 50
[node name="Room01Table" type="Sprite2D" parent="."]
y_sort_enabled = true
position = Vector2(-2056, 888)
texture = ExtResource("3_je1cl")
offset = Vector2(192, -848)
[node name="Room01Chair" type="Sprite2D" parent="."]
position = Vector2(-2792, 1096)
texture = ExtResource("4_hjjhl")
offset = Vector2(216, -1064)
[node name="Room01Chair2" type="Sprite2D" parent="."]
position = Vector2(-1304, 1080)
texture = ExtResource("4_hjjhl")
offset = Vector2(184, -1056)
[node name="Room01Bench" type="Sprite2D" parent="."]
position = Vector2(-3280, 24)
texture = ExtResource("7_ciwvv")
flip_h = true
[node name="Room01Bench2" type="Sprite2D" parent="."]
position = Vector2(-784, 40)
texture = ExtResource("7_ciwvv")
[node name="Room assets" type="Node" parent="."]
[node name="Samowar" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(-2000, 696)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2085, 40, 446, 654)
[node name="wood" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(-176, 560)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2244, 763, 274, 91)
[node name="Domovoi" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(336, 480)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(3157, 688, 131, 221)
[node name="vase" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(-712, 72)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2748, 432, 174, 191)
[node name="candle" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(-272, -56)
rotation = -0.0663225
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2624, 435, 49, 76)
[node name="hand" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(48.5969, 11.68)
rotation = -0.0663225
scale = Vector2(1e-05, 1e-05)
texture = ExtResource("13_j5d18")
offset = Vector2(43.3898, 128.128)
region_enabled = true
region_rect = Rect2(3362, 139, 101, 269)
[node name="SpiritAnimation" type="AnimationPlayer" parent="Room assets/hand" node_paths=PackedStringArray("_player", "_offerings")]
active = false
root_node = NodePath("../../..")
libraries = {
&"": SubResource("AnimationLibrary_ciwvv")
}
playback_auto_capture = false
script = ExtResource("14_ciwvv")
_player = NodePath("../../../Player2d/CharacterBody2D")
_offerings = NodePath("../../offerings")
[node name="herbsline" type="Sprite2D" parent="Room assets"]
y_sort_enabled = true
position = Vector2(440, -168)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2964, 137, 321, 213)
[node name="herb 1" type="Sprite2D" parent="Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(-72, 136)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2600, 165, 127, 199)
[node name="herb 2" type="Sprite2D" parent="Room assets/herbsline"]
y_sort_enabled = true
position = Vector2(64, 80)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2761, 161, 135, 199)
[node name="eyes" type="Sprite2D" parent="Room assets"]
visible = false
position = Vector2(32, -72)
scale = Vector2(0.4, 0.4)
texture = ExtResource("14_j5d18")
region_enabled = true
region_rect = Rect2(2647, 15, 286, 183)
[node name="offerings" type="Node2D" parent="Room assets"]
visible = false
[node name="apple" type="Sprite2D" parent="Room assets/offerings"]
position = Vector2(229.5, 331.5)
texture = ExtResource("13_j5d18")
region_enabled = true
region_rect = Rect2(2822, 764, 93, 87)
[node name="bread" type="Sprite2D" parent="Room assets/offerings"]
z_index = -1
position = Vector2(157.5, 339.5)
texture = ExtResource("13_j5d18")
region_enabled = true
region_rect = Rect2(2951, 783, 155, 78)
[node name="plate" type="Sprite2D" parent="Room assets/offerings"]
z_index = -20
position = Vector2(189.5, 659.5)
texture = ExtResource("13_j5d18")
offset = Vector2(0, -296)
region_enabled = true
region_rect = Rect2(2576, 802, 219, 64)
[editable path="Player2d"]