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Babushka/scripts/CSharp/Common/Inventory/ItemInstance.cs

37 lines
945 B

using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
// Do not instantiate this resource
// But it has to be a resource because Godot
[GlobalClass]
public partial class ItemInstance : Resource, IJsonSerializable
{
[Export] public ItemResource blueprint;
[Export] public int amount = 1;
public ItemInstance Clone()
{
return new ItemInstance
{
blueprint = blueprint,
amount = amount
};
}
public void LoadFromJson(JObject json)
{
var blueprintPath = json.GetStringValue("blueprint");
blueprint = GD.Load<ItemResource>(blueprintPath);
amount = json.GetIntValue("amount");
}
public JObject SaveToJson()
{
return new(
new JProperty("blueprint", blueprint.ResourcePath),
new JProperty("amount", amount));
}
}