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34 lines
863 B
34 lines
863 B
using Godot;
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using System;
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using Babushka.scripts.CSharp.Common.Quest;
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public partial class QuestTrigger : Node
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{
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[Export]
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public QuestResource? questResource;
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[Export]
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public QuestStatus.Status toStatus;
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[Export]
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private bool makeCurrent = false;
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public void Trigger()
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{
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GD.Print("trigger");
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if(questResource== null)
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throw new Exception("QuestResource is not set on QuestTrigger node.");
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if(QuestManager.Instance == null)
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throw new Exception("QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
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QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
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if (makeCurrent)
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{
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QuestManager.Instance.SetFollowQuest(questResource);
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}
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}
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}
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