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82 lines
2.2 KiB
82 lines
2.2 KiB
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Babushka.scripts.CSharp.Common.Quest;
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using QuestPair = KeyValuePair<QuestResource, QuestStatus>;
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public partial class QuestManager : Node
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{
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public static QuestManager? Instance { get; private set; }
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[Signal]
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public delegate void QuestBecomesAvailableEventHandler(QuestResource questResource);
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[Signal]
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public delegate void QuestsChangedEventHandler();
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[Signal]
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public delegate void DialogicActiveQuestEventHandler(string value);
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public override void _EnterTree()
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{
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Instance = this;
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}
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private Godot.Collections.Dictionary<QuestResource, QuestStatus> _questStatus = new();
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private QuestResource? _activeQuest;
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public void ChangeQuestStatus(QuestResource questResource, QuestStatus.Status newStatus)
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{
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if (!_questStatus.TryGetValue(questResource, out var value))
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{
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value = new QuestStatus();
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_questStatus.Add(questResource, value);
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}
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value.status = newStatus;
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EmitSignalQuestsChanged();
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EmitSignalDialogicActiveQuest(_activeQuest?.id ?? "none");
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if (newStatus == QuestStatus.Status.Available)
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{
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EmitSignalQuestBecomesAvailable(questResource);
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}
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}
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public IEnumerable<QuestPair> GetVisibleQuests()
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{
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return _questStatus.Where(qs => qs.Value.status != QuestStatus.Status.Hidden);
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}
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public IEnumerable<QuestPair> GetAvailableQuests()
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{
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return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Available);
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}
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public QuestStatus GetQuestStatus(QuestResource questResource)
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{
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if (_questStatus.TryGetValue(questResource, out var status))
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return status;
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status = new QuestStatus();
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_questStatus.Add(questResource, status);
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return status;
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}
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public QuestResource? GetActiveQuest()
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{
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return _activeQuest;
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}
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public void SetActiveQuest(QuestResource? questResource)
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{
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_activeQuest = questResource;
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EmitSignalQuestsChanged();
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EmitSignalDialogicActiveQuest(_activeQuest?.id ?? "none");
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}
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}
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